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Wednesday, September 18, 2013 - 16:31

Looking forward to updates.

One of the things which would be nice is to have some sort of quest log in-game as well. Something that can be shared as a record.

For instance I see the various quests in ~/.local/share/flare/default/save1.txt

campaign=ieuan_valley_init,progress_arrived_town,ieuan_town_init,
evan_init,horse_tamed,horse_tamer_complete,vlad_init,
goblin_cave_clear,goblin_complete,evan_chatter2,leaving_town,
ieuan_chatter1,bryn_init,asylum_complete,vlad_chatter3,
wp_sage_home,bethan_init,wyvern_complete,werebear_defeated,
werebear_returning,werebear_complete,bethan_quests_complete,
minotaur_intro,wp_dungeon_way,vlad_chatter2,
minotaur_complete,wp_dungeon_10,wp_end

About the quest log, for instance after getting the wyewryn tails and the other things requested, the hero gets a certain optional quest to bring something. That did not appear in the quest log and I have forgotten what the quest was .

Update:-

@ryan.dansie - where did you the model made by VVWolfdog ?

http://opengameart.org/content/isometric-knight-npc

I haven't seen him .. yet .

Tuesday, September 17, 2013 - 16:13

umm... how do I get to the marshlands ? I went through desert 2 to the 3 wyerwyn caves but didn't find anything after the third wyerwyn cave.

In desert there seem to be only 2 exits, one up north which goes to the wyerwyn cave and the one south which leads back to desert 1.

Another query - are you going to implement stash or how is our hero going to make more money ? As of now he can make the most 340 coins. He can buy stuff and then sell them at a loss but that's not a good way to make money. Also 1 coin=1 health potion it seems.

Looking forward to know more.

 Update: there is an exit going up from the 3rd wyewryn cave, that gives northwood cottage . Dunno why I didn't see it the first time.

Also there are no quest logs for the four wyewryn tails as well as getting the antillion heart.

 

Tuesday, September 17, 2013 - 15:42

o.k. gotta... go.... to....marshlands.... to..... die (gulp) :P

Tuesday, September 17, 2013 - 12:10

umm... just saw this after gitting, compiling and playing today :-

$ ./flare
No joysticks were found.
Using joystick #0.
No item sets were found.
ignoring unknown key  set to  in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_mental_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_mental_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key damage_multiplier set to 75 in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key damage_multiplier set to 15 in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key damage_multiplier set to 75 in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key damage_multiplier set to 150 in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key damage_multiplier set to 75 in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key damage_multiplier set to 150 in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key requires_offense_weapon set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
ignoring unknown key trait_ignore_avoidance set to true in file ./mods/new_game_mod/powers/powers.txt
No item sets were found.
Could not open text file: ./enemies/hobgoblin_mage.txt
Warning: no animation file specified for entity: hobgoblin_mage
Warning: no sfx_prefix specified for entity: hobgoblin_mage
Error loading animation definition: animations/enemies/.txt: ./animations/enemies/.txt
EnemyManager physical attack sound: Loading sound ./soundfx/enemies/_phys.ogg (soundfx/enemies/_phys.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager mental attack sound: Loading sound ./soundfx/enemies/_ment.ogg (soundfx/enemies/_ment.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager physical hit sound: Loading sound ./soundfx/enemies/_hit.ogg (soundfx/enemies/_hit.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager die sound: Loading sound ./soundfx/enemies/_die.ogg (soundfx/enemies/_die.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager critdeath sound: Loading sound ./soundfx/enemies/_critdie.ogg (soundfx/enemies/_critdie.ogg) failed: Mix_LoadWAV_RW with NULL src
Could not open text file: ./enemies/hobgoblin_archer.txt
Warning: no animation file specified for entity: hobgoblin_archer
Warning: no sfx_prefix specified for entity: hobgoblin_archer

btw the quest notes for the asylum quest (meet the governer) are not there. Also the dark artefact does not appear in the inventory, shouldn't it ?

Update: Also this at the very end :-

Could not spawn all enemies in group at desert2.txt (x=99,y=31,w=11,h=12), 14 missing

 

 

Saturday, September 14, 2013 - 16:00

a. Please implement the quest logs beyond the goblin caves so we know what is to be done .

b. Also please open levelling up after lvl 50. I'm at lvl 50 in the game and cannot proceed up/further.

 

 

 

Thursday, September 12, 2013 - 21:47

if by desert 1 east exit you mean the asylum then have done that. Went till the governor and nothing. He just says something about a dark artefact and goes mumbling about becoming skeleton himself and that's about it till there.

A bug I saw is in powers in the passive segment. At the very bottom there is a skull and it says werewryn 5 and there are no werewryn powers. Sharing the picture for reference.

Update :- Another thing is this good ?

~/games/ryan-flare-engine$ git pull origin ng_engine

OR it should be :-

~/games/ryan-flare-engine$ git pull origin master

which is correct .

I *think* you have failed to mention that you are using a modified flare-engine in flare-mod-game README notes. That should be included alongwith notes to the branch and how that branch should be pulled.

 

 

 

 

 

 

 

Thursday, September 12, 2013 - 17:49

umm... is the game limited till the goblin caves. Did the clear goblin infestation for vlad, saw the whole of desert 1 as well as desert 2 but didn't find any more quests :(

 

 

Thursday, September 12, 2013 - 11:13

or maybe I just need conversion 2 to do with the horse ?

Thursday, September 12, 2013 - 11:09

Just gitted up

$ git log
commit 3b27cf31ab2ccda56963b6c39fe09e76d07dad4c
Author: Ryan Dansie <ryan_dansie@yahoo.co.uk>
Date:   Wed Sep 11 23:52:57 2013 +0100

    new troll enemy

and got this on the CLI :-

$ ./flare
No joysticks were found.
Using joystick #0.
No item sets were found.
ignoring unknown key  set to
ignoring unknown key requires_mental_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_mental_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key damage_multiplier set to 75
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key damage_multiplier set to 15
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key damage_multiplier set to 75
ignoring unknown key damage_multiplier set to 150
ignoring unknown key damage_multiplier set to 75
ignoring unknown key damage_multiplier set to 150
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key requires_offense_weapon set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
ignoring unknown key trait_ignore_avoidance set to true
No item sets were found.
Could not open text file: ./enemies/hobgoblin_mage.txt
Warning: no animation file specified for entity: hobgoblin_mage
Warning: no sfx_prefix specified for entity: hobgoblin_mage
Error loading animation definition: animations/enemies/.txt: ./animations/enemies/.txt
EnemyManager physical attack sound: Loading sound ./soundfx/enemies/_phys.ogg (soundfx/enemies/_phys.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager mental attack sound: Loading sound ./soundfx/enemies/_ment.ogg (soundfx/enemies/_ment.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager physical hit sound: Loading sound ./soundfx/enemies/_hit.ogg (soundfx/enemies/_hit.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager die sound: Loading sound ./soundfx/enemies/_die.ogg (soundfx/enemies/_die.ogg) failed: Mix_LoadWAV_RW with NULL src
EnemyManager critdeath sound: Loading sound ./soundfx/enemies/_critdie.ogg (soundfx/enemies/_critdie.ogg) failed: Mix_LoadWAV_RW with NULL src
Could not open text file: ./enemies/hobgoblin_archer.txt
Warning: no animation file specified for entity: hobgoblin_archer
Warning: no sfx_prefix specified for entity: hobgoblin_archer

Also with the horse, even if I do tame him and he follows to the town, can't do anything. On the other hand if I kill him, the guy is impressed and I can go to town. Something's wrong/buggy here.

Thursday, September 12, 2013 - 01:34

aha, I am using this one :-

~/games/flare-engine$ gi
== Remote URL:
origin    https://github.com/clintbellanger/flare-engine.git (fetch)
origin    https://github.com/clintbellanger/flare-engine.git (push)

== Remote Branches:
  origin/HEAD -> origin/master
  origin/branch0.18
  origin/in_source_documentation
  origin/master

== Local Branches:
* master

== Most Recent Commit
commit c7811c8609f6dcc779d7abb08d5889852573c8f1
Merge: 51bb2b5 f761f58
Author: Clint Bellanger <clintbellanger@gmail.com>
Date:   Sun Aug 25 21:15:46 2013 -0700

    Merge pull request #780 from dorkster/level_max
   
    Move the player's max level to a config file

Type 'git log' for more commits, or 'git show' for full commit details.

so I probably would make another one and use yours.

probably do :-

~/games $ git clone https://github.com/RyanDansie/flare-engine/  ryan-flare-engine

Now I've trouble checking out the branch, does anybody know what to do ?

For e.g. this is what I get in ryan's repo.

~/games/ryan-flare-engine$ git branch -a
* master
  remotes/origin/HEAD -> origin/master
  remotes/origin/ally_follow
  remotes/origin/anim
  remotes/origin/bug_fixes
  remotes/origin/floating_point
  remotes/origin/flying_collision
  remotes/origin/master
  remotes/origin/max_level
  remotes/origin/ng_engine
  remotes/origin/npc_requires_not
  remotes/origin/pathfinding_containers
  remotes/origin/power_menu_requires_status
  remotes/origin/spawn_level
  remotes/origin/stat_standardise

Then did :-

~/games/ryan-flare-engine$ git checkout -b ng_engine origin/ng_engine
Branch ng_engine set up to track remote branch ng_engine from origin.
Switched to a new branch 'ng_engine'

Then again did a git pull (to no effect)

~/games/ryan-flare-engine$ gi
== Remote URL:
origin    https://github.com/RyanDansie/flare-engine/ (fetch)
origin    https://github.com/RyanDansie/flare-engine/ (push)

== Remote Branches:
  origin/HEAD -> origin/master
  origin/ally_follow
  origin/anim
  origin/bug_fixes
  origin/floating_point
  origin/flying_collision
  origin/master
  origin/max_level
  origin/ng_engine
  origin/npc_requires_not
  origin/pathfinding_containers
  origin/power_menu_requires_status
  origin/spawn_level
  origin/stat_standardise

== Local Branches:
  master
* ng_engine

== Most Recent Commit
commit 9d695645644e979f51f138b8cd71d526b766ca84
Merge: 2ec1d5f f4d3dcc
Author: Ryan Dansie <ryan_dansie@yahoo.co.uk>
Date:   Sun Aug 25 13:13:24 2013 -0700

    Merge pull request #116 from RyanDansie/power_menu_requires_status
   
    visible_requires_status for menu powers

Type 'git log' for more commits, or 'git show' for full commit details.

Looking forward if I'm going the right way or the wrong way about this.

 Update :- Then did the following :-

~/games/ryan-flare-engine$ git branch -a
* master
  remotes/origin/HEAD -> origin/master
  remotes/origin/ally_follow
  remotes/origin/anim
  remotes/origin/bug_fixes
  remotes/origin/floating_point
  remotes/origin/flying_collision
  remotes/origin/master
  remotes/origin/max_level
  remotes/origin/ng_engine
  remotes/origin/npc_requires_not
  remotes/origin/pathfinding_containers
  remotes/origin/power_menu_requires_status
  remotes/origin/spawn_level
  remotes/origin/stat_standardise

~/games/ryan-flare-engine$ git fetch

~/games/ryan-flare-engine$ git checkout -b ng_engine origin/ng_engine
Branch ng_engine set up to track remote branch ng_engine from origin.
Switched to a new branch 'ng_engine'

:~/games/ryan-flare-engine$ git pull
Already up-to-date.

and then compiled and copied the compiled .flare and the contents of mods/ folder. 

Hopefully this is correct. If it isn't please share the same.

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