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Friday, January 31, 2020 - 17:38

Wow, a million thanks for this nice banner, withthelove !

I will improve the page design tomorrow.

Monday, January 27, 2020 - 17:01

https://itch.io/jam/ogawinterjam2020

The dates are February 3rd 2020 to February 23rd 2020 for the submission period, then the voting period is until 8 March.

I shortened the submission period in order to finish not too close to the next jam.

Again, sorry for this late start, I must admit I was a bit discouraged by the low number of participants for the previous jam (yes, I get discouraged quite easily, sometimes...).

Monday, January 27, 2020 - 16:36

Sorry for my lazyness and lack of communication these times.

I created the jam, but I need : a banner, a background to make the page more appealing.

Monday, January 27, 2020 - 14:32

Updated. There are now 23 ideas in the list.

Monday, January 27, 2020 - 13:44

I am updating the list of ideas for the upcoming jam right now.

I will launch it this week, in some days.

Thursday, January 2, 2020 - 05:29

Congratulations for this great game :-)

Sunday, November 17, 2019 - 09:01

"The most difficult part will be making the randomness sound musical."

Not a problem, I do not intend to modify the result, but to keep it "as is". I just want to hear what randomness sounds like. Yeah, it may be a crazy idea :)

"MIDI notes are actually just numbers between 0 and 127. I'm not a programmer, but shouldn't it be easy to create a MIDI file generator that uses random values? That file could be imported into any Audio Workstation to turn it into actual music."

It is not that simple. I tried something, without any programming :

1) I created an empty midi file with a midi editor, then I saved it and closed it.

2) I reopened it with an hex editor. I kept the file header, and added the random bytes in the file.

3) I modified some of the bytes values representing the notes (the ones which were >127) : I divided them by 2, in order to have values between 0 and 127 only.

4) I saved the result as a midi file and closed it.

5) I opened the resulting midi file with the midi editor.

It did not open. The file could not be loaded again by the midi editor.

Anyway, I am making a pause on this project, I may come back on it after finishing some other projects.

 

Saturday, November 16, 2019 - 10:35

Yes, the Phoenix asset from chasersgaming inspired me quite well.

For the RPG, I am using GDevelop (no more C with SDL). And I have found a tutorial for creating an RPG with GDevelop, furthermore the tutorial is in my language (French).

This RPG is just a "draft" RPG, to see how to program it with GDevelop. Later, I will program the "real" RPG I want to make (however a lot of the art for this future project does not exist for now).

You can see the assets for my current "draft" RPG project here : https://opengameart.org/content/rpg-test-0

Saturday, November 16, 2019 - 10:25

OK, I have finished correcting licences on all my previous works that were derivative works.

And from now on, I will be careful about this issue.

Friday, November 15, 2019 - 12:56

I have corrected nearly all my previous derivative works (sorry, I should have taken care of this much sooner, my mistake).

I am on the last one which is problematic : this one.

https://opengameart.org/content/new-submissions-to-the-arcade-art-challenge

There are 11 assets that I used, to produce a pack of 4 images.

I don't know if it is a good idea to keep them as a pack.

1) It would be complicated to find the common licence(s) to all this

2) It would make an enormous list of attributions to people who use any image of this pack

What do you think about this, MedicineStorm? Do I have to delete this pack and re-post 4 separate images, each one with its correct licence and list of attribution?

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