I would be interested to make something like this. My program would take the value of bytes in a file (generated with a hardware random number generator), and translate these values into music notes. So yes, it means 256 values of notes !
I know very well the C language, and a bit of Java.
Do some of you know if there are some libraries in one of these languages which can :
- translate numbers into notes
- save the results into an mp3 or other type of music file?
Or maybe I could easily learn Lua and make some modifications to this code?
Any help is welcome. Yeah, I am a crazy programmer too :)
Same for me, I started something and made a pause, now if I want to finish it for the jam I will have to rush.
Not sure if I will be on this jam, anyway I did not really plan to. Actually, I worked on my game to continue learning GDevelop. I will be on the Winter jam that I will host (I hope), but I am not sure I will have something ready for this one. Maybe, maybe not.
Yes, Phoenix Hunt is from me, so it would be my second game.
It would be an RPG.
I would be interested to make something like this. My program would take the value of bytes in a file (generated with a hardware random number generator), and translate these values into music notes. So yes, it means 256 values of notes !
I know very well the C language, and a bit of Java.
Do some of you know if there are some libraries in one of these languages which can :
- translate numbers into notes
- save the results into an mp3 or other type of music file?
Or maybe I could easily learn Lua and make some modifications to this code?
Any help is welcome. Yeah, I am a crazy programmer too :)
Same for me, I started something and made a pause, now if I want to finish it for the jam I will have to rush.
Not sure if I will be on this jam, anyway I did not really plan to. Actually, I worked on my game to continue learning GDevelop. I will be on the Winter jam that I will host (I hope), but I am not sure I will have something ready for this one. Maybe, maybe not.
Interesting. But what programming language is it?
Nice prototype!
I like how the worms are designed. Spring did some great work again ! (sad that he can not continue on the project)
And I confirm what I said in my previous post : the "combining elements" concept is a good idea, I liked trying some combinations.
You have my encouragements for the rest of the project.
EDIT :
Something like this would be perfect for the elements selection menu : https://opengameart.org/content/elemental-stonesshrines-pixel-art
I don't know Magicka, but I like this idea of combining elements to make attacks, it sounds like an interesting idea.
The link does not work, though.
Hi, guys. Is the development going well?
@AntumDeluge : I am glad you enjoyed your first art challenge.
The previous (summer challenge) was the first I participated, this one was my first time organizing it. I enjoyed it.
@ZomBCool : Good to see you have now the art "bug" :)
I am looking forward to see these new characters.
@chasersgaming : Your alien soldier was quite good work too :)
The winner of the challenge is ZomBCool, with his Egyptian RPG character, with 7 votes !
Congratulations, and thanks everyone for participating :-)
The submissions are now closed.
The assets produced for this challenge are :
- Sci Fi Brawler Character, by chasersgaming
- Mummies, by AntumDeluge
- Observers, by AntumDeluge
- Crocodile, by bleutailfly
- Egyptian RPG, by ZomBCool
- Worm in a can, by age401
Thanks for these submissions, there is one more week for the votes.
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