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Friday, October 1, 2021 - 20:48

I would not do the "Fist" weapon unless it´s very eye catching, but yes, that´s is the bare minimum.

The off-hand weapons need the "item_type=off" line in it´s file.

As for balance i went a different direction, for starters all weapons get their attack speeds nerfed, 60% for bows, 90% for daggers, 80% for rest of one handed, 70% for two handed (but they get multiple enemies hit). I never liked the machinegun attack speed of Flare, i also buffed all enemies "Poise"(interruption resistance) to 50% minimun. This guarantes that you can´t speed beat an enemy without retaliation.

As for damage % i think your take is good. I tested and can confirm that the damage gets added properly no matter the sources (even from armor) to the total.

Give me a couple of days and i will upload a blend file with the left hand weapon for you to use as base.

Thursday, September 30, 2021 - 18:57

Dorkster, that plant boss is quite cool, do you know the render size? i guess it´s Flare max as well, which i don´t know.

Your dream game could be doable in Flare with a few new sci-fi sets, the tech could just be new loot unique to ship types (like metal-made for human hulks and fleshy-like for alien hulks).

The combat would demand a better animated model, also bigger models, like original Diablo. You would ignore all Flare existent assests (fantasy) and start anew, adding the possibility of new  maniouvers like roll. Small stat values would help to keep numbers sane.

You could have a spacestation as activity hub to get missions, trade...  and a radar to locate hulks, which would create random maps based on hulk race and your level (someone in this forum left one script halfway done) to get loot and materials, and a fixed hulk (high level) that would be the main mission needed to advance history.

 

As for me, I would like to a do a full conversion and turn Flare into a mech game, equipment would turn into legs, arms, heads pieces, shoulder mounts... and you would stomp into warring cities with lil tanks and infantry around, crashing buildings, dodging artillery strikes...

Wednesday, September 22, 2021 - 09:22

It worked only while the program was first running(from small window to full), it went full screeen, after i closed and open again the issue returned. Invisible screen that locks all pc focus.

Wednesday, September 22, 2021 - 08:17

So far a first act, 2-3 hours duration, it´s pretty self contained so you can play it fully to the act conclusion. You can download it from this forum. I keep on adding things regulary as well from player feedback.

Tuesday, September 21, 2021 - 13:04

No, that´s it. Dorkster can expand on it, but he has told me before that the campaign was a travel fueled by the characters guilt, ultimately descending to Hell to punish himself and maybe atone. Quite oniric honestly.

If you want to have something with a bit more coherent story plaese check my mod, Heresy.

Sunday, September 19, 2021 - 06:18

WithinAmnesia You can get away with much less effort in your extra equipment, you don´t need to be so perfectionist and show everything, the game resolution is so low you won´t get to see most of what you want to add, you will barely see a few pixels changing colors.

Look at the old games like Baldur´s gate, you can have all of your new equipment and not show them on-screen at all; just having it display into equipment screen is enough, with plenty icon variety it looks good.

As for the extra weapon, it´s an ugly solution but you can create an off-hand sword (inherit from shield), render it into left hand using one of the shields blend file to easily attach it to left hand existant animations, then give it damage attributes that will add to the main one. I plan to add sword breakers and other similars in the future, there won´t be dual strikes animations but it gets the job done easily.

Saturday, September 18, 2021 - 17:47

I tried fullscreen, but not marked borderless. Nothing worked to close game, not even ctr-alt-sup since i couldn´t get into the task manager even if it was on-screen.

Why not just auto-cicle weapons with left cliking (attack and ready next weapon)? normally you are just spamming the same guy with everything you got onboard, there is no reason to switch weapons. If you want to target a different enemy with a particular weapon, just select it from the components like right now.

Saturday, September 18, 2021 - 15:29

Hi Reemax, i just played latest version, it´s pretty nice overall. I like how big the science tree is now and how many options it has, the music and sounds are pretty fitting, the battle animations are decent as well.

Now as for the things i didn´t like,

- The news are a nice touch but too cluttered (everyone has election at same time) or not interesting (you get news from empires you haven´t meet yet),

- Your elections are confusing since your asigned governors left their post, to do nothing?, their ultra weird names don´t help telling them apart, the dead ones remain on the list as well.

- Ship movement is annoying, specially at start when you only have 1 point, you implemented FTL pretty well, why not do the same for normal movement? that way i can just mark a route to be scouted intead of going at it every turn.

- Full screen doesn´t work on W10, it created a transpared screen that takes all focus, forced me to reset. Changing resolution to something a bit bigger creates lots of graphical glitches.

- Upgrading buildings forces you to erase old ones in a full world or the production line gets stopped , would be nice if it autoerased it´s old version on full worlds.

- Space combat requires you to click on weapon icon then point enemy to shoot, it would better if the game just cicled weapons by itself when pointing enemies.

 

The faults are actually to be expected from an alpha/beta and are mostly quality of life, you are doing an impressive work and persevering amazinly. Congrats to you.

 

Friday, September 17, 2021 - 13:55

Dorkster, say, if i wanted to add pauldrons, would that be difficult or could they work as another chest piece "item_type=chest". Can a new item category be created and drawing order be changed?

Friday, September 17, 2021 - 12:24

There are two ways to do it:

1st. Replace a shield and render a sword in the left hand, easiest but will feel ugly, only for show.

2nd. you need to do the same as before but also create a new animation (easy to this point) and it´s new state that uses it. But then, you need to render all other pieces 1 by 1 with the new animated skeleton and replace older ones, that means 67 pieces in vanilla Flare for male + other 67 for female. So you need to redo at least 134 models.

Thats because unlike 3d games that swap equipment pieces on the fly in a base model, Flare composes a character with many separated pieces overlapping each other by a fixed order. So if you dont remake all other to include your new animation, you will see your new 2nd sword going whack and flying around the body in a weird fashion.

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