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Saturday, December 4, 2021 - 13:19

It looks very nice, i just switched to a 27" screen and could use this; but being the distrustful bastard I´m, can any of the page devs confirm it´s safety?

Sunday, November 21, 2021 - 14:32

This is kind of hilarious :)

Friday, November 19, 2021 - 11:00

Pretty interesting, so the in between air acts as an archaic airbag against blows.

As for the armor models, I´ll give them a try when i have some free time. They are very nice, the weapons not so much, most detail is lost when scaling down, I don´t think they will be useful.

Thursday, November 18, 2021 - 12:22

It actually looks nice, but I wonder why it´s so fat?

Wednesday, November 10, 2021 - 16:35

I created a discussion in Github, this is the answer:

Tuesday, November 9, 2021 - 07:25

They actually look nicer than i thougth, pity is so much extra work.

Tuesday, November 2, 2021 - 06:19

Nice, it would be good that once you made a few more of these off-hand weapons you Zip them and upload to OGA for sharing and keeping.

Monday, November 1, 2021 - 13:37

Thanks TombRat (that´s a nice creature idea btw), I´m cooking a very modified version atm with all the input I got, some of the changes that I can remember:

- Replacing all items with random ones made with my own item generator

- Reworking stats and skills by using value tables instead of my feel

- Adjusted difficulty with less treacherous maps (fewer welcome surprises)

- Basic quest markers

- Proper spelling

- added starter weapons for ranger and magicians (new ladles :D )

- Stats reset...

The list of things to do is endless, sadly my free time is not.


Ranger has always been overpowered in Flare, but I hope that will change once proper ranged enemies appear, they should be weak to that. Runes now have what they require on their description (like MP). The need to drag the different attack types icons is one I can´t fix easily since if I do, the melee/ranged combo won´t be possible anymore (I want to add variants of hand-crossbows) but I know it´s pretty counter-intuitive and needs explaining.

I´ll hide all the planned non-working skills on next release along with dev items, they are there to give me direction on what I want to integrate to each character and a peek to the future for players. The enemy behaviour depends fully on the engine, so that kind of complex acting needs some research from my part.

This being a first introductory arc as well as my learning experience to Flare (and a homenage to Diablo 1) was intended to be short, next arcs will be more expansive with bigger maps, so I don´t consider to expand upon it, rather, I´ll refine it until I´m happy, then I´ll start the next one with all the "know how" gained.

About Github, I´m doubtful, the reason is that I´m chaotic as hell (I broke and redo stuff quite often) on my development, maybe in the future when everything is more settled. Do you know of any platform that tracks number of downloads and has no stupid limits?

Thanks for your feedback, I´m happy people appreciates my effort. ;)

Tuesday, October 26, 2021 - 09:31

Congrats :)

Monday, October 25, 2021 - 06:55

Looks good, now you only need to try it out in Flare. I explained quite a bit of the process in those threads i passed you.