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Wednesday, February 15, 2023 - 16:32

Please do, I´ll reupload in OGA if you don´t want to do it yourself.

Wednesday, February 15, 2023 - 16:27

Ow shit, I wanted to use Surt doodles as references and they got deleted. Is there a way to recover them? They were fantastic; Moderators, please?

 

Edit: This time they better be submitted properly (will do myself if needed), it´s a shame they weren´t before.

Saturday, February 4, 2023 - 17:16

Let´s be open minded; Wozim, the thing is most people here endorse the use of open source tools so Blender is the go to tool for all things 3D. That doesn´t mean your tutorial is not welcome, keep them coming they are sure to be useful for someone.

Thursday, January 5, 2023 - 15:30

Not the tiles, but the player/enemy models.

Thursday, January 5, 2023 - 14:47

Why don´t you use Battle for Wesnoth sprites? they are superb quality and open source, unless you want to do the graphics by yourself it´s the best option.

Thursday, January 5, 2023 - 14:40

Thanks, I hope that last battle was a good surprise.

Wednesday, January 4, 2023 - 12:58

Since you are inmortal while the cutscene goes it´s not that big of a deal. Same with all other cutscenes.

Wednesday, January 4, 2023 - 09:44

You mean the one before entering the Mole tribe shaman? I do remember the way to be enemy free and having a warning to the player.

Tuesday, January 3, 2023 - 21:44

The xp penalty is stored in engine.txt I think, you can modify it to 0, and yes it still need lot of polish and I was working into a more dinamic leveling system, but more players levels meant more of everything. To me Flare was a like a bicicle without pedals, it runs but you can´t really control it.

I got dissapointed with it, why keep modding it when you can only do 1/6 of what you want? I could get any other engine with everything I require; and you have no idea how many pointless steps there are to do even very simple things. Who wants to spends hours creating items one by one when you can be doing something actually fun with your free time?.

Tuesday, January 3, 2023 - 12:36

The mine is actually the level before the forest, since it doesn´t have anything serious inside except for a mini-boss: there is a fetish for many critters(wolf,rat,bat,boat,spider,antlion) but the drop is critter dependant and low (except for rat, trauma rat has a very high ratio).

The things is everything about modding flare is so vexing, you can see an example on the magic items; normally items are randomly generated basically everywhere, but not here. That means creating and keeping a big item table that goes moot if I change some value or skill elsewhere. Same for enemies, they need to be created with hand picked stats for every level (boar lv1, lv2...); while both can be done if you go for a small scope, it´s hell if you want go big; and I wanted to go big.

So, sadly, I decided to stop going at it when the current engine keeper declared they won´t code enemy scaling or item generation.

 

Edit; not gonna lie, it´s a hard mod and you are gonna chug down potion after potion until you get good gear and learn what enemies to avoid (boars early on), also movility is key, don´t stand on place simply trading blows; I copied a bit of "Nox" playstyle. An old Diablo-like that exceled at it.

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