I don´t think you can as the engine is. A few you can acomplish with just a bit of workarounds:
Companions: Remember my pet system and Diablo mercs?, just make some recruiter dude that let´s you hire a merc from a dialogue list. They will dissapear afer dying or closing game, but it´s something. There is an undead mod with human enemies using vanilla armor (or my priests) you can use as mercs.
Equipment for mercs: Unless Dorkster codes npc/enemies equipment it´s impossible. He said he migth do it in the long run though.
Buildable base: I have plans for one, and I will do it like this. One Contractor npc with a list of buildings, every new building is also an npc that will allow you to click for something (or not, just decoration). Enemies can be spawn and insta-converted (doable but didn´t try yet) this way you can spawn into the map watch towers and walls that can kill/be killed by enemies (have a look at my barricades).
Horde attacks: No idea, but remember that Stardew mod? they managed to implement a day/weather system depending on time. That sounds like what you need.
You know that if you dont count my new models base Flare barely has 6 enemies? recolors only work to an lesser extent, they can´t substitute for real variety.
You only employ it into the vertical axis so it doesn´t give you any problems; i tried to do an ascending mountain path and it glitched badly. It had 8 layers, i had to erase them all and just use the normal ones.
New weapons would be better in a 1-1 basis, that´s a left handed version for each weapon. Reskins or recolors will come badly due to the very small size.
I tried to do a multilayer mountain/cliff in my Wyvern clan map but failed totally, Flare is not good for that, so i settled for a semi illusion. But if its only an access ramp, you can model the whole thing and stuff it into Flare, just be careful where you put the collision zones; you migth also have to be imaginative and just create the access ramp to link with a separate courtyard map or split the whole castle into chunks Flare can handle and sticht together into Tiled.
I don´t think you can as the engine is. A few you can acomplish with just a bit of workarounds:
Companions: Remember my pet system and Diablo mercs?, just make some recruiter dude that let´s you hire a merc from a dialogue list. They will dissapear afer dying or closing game, but it´s something. There is an undead mod with human enemies using vanilla armor (or my priests) you can use as mercs.
Equipment for mercs: Unless Dorkster codes npc/enemies equipment it´s impossible. He said he migth do it in the long run though.
Buildable base: I have plans for one, and I will do it like this. One Contractor npc with a list of buildings, every new building is also an npc that will allow you to click for something (or not, just decoration). Enemies can be spawn and insta-converted (doable but didn´t try yet) this way you can spawn into the map watch towers and walls that can kill/be killed by enemies (have a look at my barricades).
Horde attacks: No idea, but remember that Stardew mod? they managed to implement a day/weather system depending on time. That sounds like what you need.
Maybe importing into a creature blend? That way you should get all faces needed, just set the frames to 1
The 3d base models are somewhere into OGA, you can render those missing angles using them.
How did you do it? just a path painted over a top layer?
Sorry, i erased them; the base map was still usable so I just removed all extra layers.
You know that if you dont count my new models base Flare barely has 6 enemies? recolors only work to an lesser extent, they can´t substitute for real variety.
You only employ it into the vertical axis so it doesn´t give you any problems; i tried to do an ascending mountain path and it glitched badly. It had 8 layers, i had to erase them all and just use the normal ones.
New weapons would be better in a 1-1 basis, that´s a left handed version for each weapon. Reskins or recolors will come badly due to the very small size.
I tried to do a multilayer mountain/cliff in my Wyvern clan map but failed totally, Flare is not good for that, so i settled for a semi illusion. But if its only an access ramp, you can model the whole thing and stuff it into Flare, just be careful where you put the collision zones; you migth also have to be imaginative and just create the access ramp to link with a separate courtyard map or split the whole castle into chunks Flare can handle and sticht together into Tiled.
Yeah, Flare treats everything as a flat plane, maybe you can fool human perception like those weird Penrose stairs do.
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