Primary tabs

Comments by User

Thursday, September 26, 2013 - 19:02

Hi Danimal. Thanks for the pointing me to this. I created a full enemy sprite sheet from your model. Unfortunately the animations dont quite look natural when put onto an enemy in the game. Especially the walk animation which has only the legs moving and the rest of the body staying still. It will make a good npc though as you suggested. I will add it to the first town.

Wednesday, September 25, 2013 - 18:49

Thanks for providing this. It makes an interesting enemy for my dungeon. I have made some sprite sheets out of it which are compatible with the flare engine:

http://opengameart.org/content/demon-statue-flare-sprite-sheets

Project link:

http://opengameart.org/forumtopic/new-flare-mod-demonstration-video

 

Sunday, September 22, 2013 - 18:56

Looks really good so far with some nice features. Looking forward to your updates.

Sunday, September 22, 2013 - 18:44

Thanks for the updates. I forgot to mention that I tried this out a week or so ago but had some serious difficulty with performance and gave up after getting to the first group of enemies. Have tried to test again once or twice since then but it seems the server was not available when I tried it. Looking forward to trying again whenever your ready. Keep up the good work.

Sunday, September 22, 2013 - 18:15

Short-Ribs they look really good thanks a lot for providing them. I have used them both for two different ranged attacks used by the same enemy. They have been added to the mod and commited so you can see them in action.

Wednesday, September 18, 2013 - 14:14

Im using this in my Flare mod for an enemy spell. Adds a nice bit of variety beyond the usual explosions etc. Thanks for sharing.

http://opengameart.org/forumtopic/new-flare-mod-contributors-wanted

Tuesday, September 17, 2013 - 16:53

shirish theres still some work to be done on items/gold. There are probably some issues in the quest logs which Ill need to look at. I tested it by following all of the instuctions from the quest log exactly in the specified order from the beginning of a new character. Theres probably a few combinations of actions which I havent considered which would cause the quest logs to get messed up. Theres a few similar issues for npc dialogue if the npcs are not spoken to in the intended order at the intended times. I think the quest log should correct itself once you finish that quest.

Tuesday, September 17, 2013 - 16:01

VWolfdog that makes a great npc. Its been added now. I setup the animation like you suggested looping through frames 0-21 a few times before going through the full animation.

Sunday, September 15, 2013 - 18:11

Short-Ribs thanks for the interest! Your contribution would be very welcome. I have started work on the enemy powers today so over the next week or so, you should start to see better and more relevent powers being used by enemies. Up to now there has been a single melee, ranged and magic power used by all enemies but these were just placeholders until I got around to implementing something better.

In the existing artwork, I dont believe that there is any relevant projectile which could be used by an antlion - except for an elemental antlion - so your suggestion would be welcome. I havent really thought about this but I suppose an antlion projectile would be some sort of stinger. An adaptation of the existing projectiles would probbaly work e.g. just take the spearheads from the existing spear art. With the size of this art, I'm sure it would make a convincing stinger. Of course im fairly flexible so your welcome to come up with whatever you think is suitable.

Saturday, September 14, 2013 - 17:59

New quest logs have been created and comitted earlier today.

Level 50 will remain the maximum level but the exp curve will become greater to make it more difficult to get to level 50. The plan is for the player to be normally somewhere around level 30 by the time they complete the main campaign with an additional 20 levels to gain while playing the alpha demo and other additional content - optional bosses etc. Levels 30-40 exp targets will be significantly increased and level 40-50 will probably be increased exponentially. With the current limit, it doesnt give the player the chance to max out all stat points and skill points. This prevents the player from becoming too powerful, adds an element of strategy in selecting stat and skill points and increases replayability.

Pages