jeremyW Thats the great thing about this site. And the Flare art is one of the more consistent styles available. Very much looking forward to your upcoming game by the way. It sounds like a great idea. A few of the flare developers have dreamed of a multiplayer version of flare so it will be good to see the art used in a multiplayer game.
shirish The required data from the fantasycore and alpha demo mods could be copied into the new mod but its easier to manage when kept in seperate mods. Once its ready for release I will make a windows package and im hoping that others will create packages for other OSes as they have done for the alpha demo.
I would be surprised if you get any help. The other posters have been kind to you so far. You have shows a complete lack of commitment to any project, have failed to show any evidence that you are capable of producing any good work. You expect people to work on your projects for free while you "manage" the projects. So in other words, you want people to make your games for you. You dont so much as claim to bring anything to the table except for being a "manager". Aside from this, you are incredibly rude and aggressive in response to very constructive and polite criticism. So do you think that people will want to work for you?
VWolfdog I have gone through the power icons again and assigned icons to each power from the existing art. Most of the power icons are not bad now but there are four powers which still dont have icons with any relevence. They are Summon Goblin, Summon Wyvern, Werebear and Werewyvern.
Those are awesome thank you. The wooden ones especially fit in nicely with the battlefield maps theme. I have added them to the mod. Some action shots:
jeremyW Thats the great thing about this site. And the Flare art is one of the more consistent styles available. Very much looking forward to your upcoming game by the way. It sounds like a great idea. A few of the flare developers have dreamed of a multiplayer version of flare so it will be good to see the art used in a multiplayer game.
shirish The required data from the fantasycore and alpha demo mods could be copied into the new mod but its easier to manage when kept in seperate mods. Once its ready for release I will make a windows package and im hoping that others will create packages for other OSes as they have done for the alpha demo.
Very Awesome. I have added it to the mod to replace the werebear power and tuned the run speed and attack speed up a couple of notches.
Nice work as usual. Of course this will go into the mod im working on once I start work on items/vendors.
Very nice thanks. Its added to the mod.
I would be surprised if you get any help. The other posters have been kind to you so far. You have shows a complete lack of commitment to any project, have failed to show any evidence that you are capable of producing any good work. You expect people to work on your projects for free while you "manage" the projects. So in other words, you want people to make your games for you. You dont so much as claim to bring anything to the table except for being a "manager". Aside from this, you are incredibly rude and aggressive in response to very constructive and polite criticism. So do you think that people will want to work for you?
"I'm not here to make friends"
Congratulations. You have not made any friends.
VWolfdog I have gone through the power icons again and assigned icons to each power from the existing art. Most of the power icons are not bad now but there are four powers which still dont have icons with any relevence. They are Summon Goblin, Summon Wyvern, Werebear and Werewyvern.
urgulak: Thanks I will post in the forum when the mod is ready for translation.
Those are awesome thank you. The wooden ones especially fit in nicely with the battlefield maps theme. I have added them to the mod. Some action shots:
They look great thanks! I have added them to the mod.
VWolfdog posting them on opengameart is fine.
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