VWolfdog thanks. Unfortunately it doesnt quite suit the current assassin enemy. The assassin moves very slow and then deals big damage if it reaches you. The movement speed looks unnatural with this new art. Kind of like its moving in slow motion. With the existing stealth art, it has a slow creeping movement so it looks like its supposed to be moving slowly.
I have added your new work to the mod and will use it for a different enemy instead. I like the unusual attack animation by the way.
shirish if thats what you see then the new mod is not enabled. Your still seeing the alpha_demo. Below is what you should have in the "Active Mods" list after clicking on configuration button from the main menu and then on the mods tab. They need to be in the same order as this aswell.
Below is what you should see when you first start the new mod. The maps and powers are completely different.
Very nice. Ill definately be able to do something interesting with these. Ill give you some feedback on it once I see it in game. Im having some technical difficulty with them at the moment so will have a look tomorrow.
Very nice quality and perfect for a flare mod im working on. So far I have only used the black smoke for a 'curse' type power and then it lingers on the enemies like a fog to show that they are affected. I will no doubt be using most of the other art in the package when I get around to creating all of the enemy/boss powers.
VWolfdog thanks for the icons. They have been added. I already incorporated Mumus werewolf icons. FYI the werewolf & werewyvern powers are transformation powers not summon powers i.e. the player shape shifts into wolf or wyvern. So perhaps the werwyvern icon could be some sort of wyvern/human combo. Maybe just a human head with a single wyvern wing. Not sure how that would look.
That would be awesome. I did replace the werebear skill with werewolf but the werebear is still used in one of the quests currently. I will probably use it for one of the uber bosses as well with the white and brown bear for a double boss fight.
Thanks for sharing all your previous work also. The spiders and orc art is being used heavily in this game. The orc art in particular provided me with some overall inspiration and story/map direction for the mod.
VWolfdog thanks. Unfortunately it doesnt quite suit the current assassin enemy. The assassin moves very slow and then deals big damage if it reaches you. The movement speed looks unnatural with this new art. Kind of like its moving in slow motion. With the existing stealth art, it has a slow creeping movement so it looks like its supposed to be moving slowly.
I have added your new work to the mod and will use it for a different enemy instead. I like the unusual attack animation by the way.
shirish if thats what you see then the new mod is not enabled. Your still seeing the alpha_demo. Below is what you should have in the "Active Mods" list after clicking on configuration button from the main menu and then on the mods tab. They need to be in the same order as this aswell.
Below is what you should see when you first start the new mod. The maps and powers are completely different.
Very nice. Ill definately be able to do something interesting with these. Ill give you some feedback on it once I see it in game. Im having some technical difficulty with them at the moment so will have a look tomorrow.
FYI Im using this in a new flare mod. Thanks for sharing it. It helps to add a bit of variety in the mod.
Project link: http://opengameart.org/forumtopic/new-flare-mod-contributors-wanted
Very nice quality and perfect for a flare mod im working on. So far I have only used the black smoke for a 'curse' type power and then it lingers on the enemies like a fog to show that they are affected. I will no doubt be using most of the other art in the package when I get around to creating all of the enemy/boss powers.
Project link: http://opengameart.org/forumtopic/new-flare-mod-contributors-wanted
VWolfdog thanks for the icons. They have been added. I already incorporated Mumus werewolf icons. FYI the werewolf & werewyvern powers are transformation powers not summon powers i.e. the player shape shifts into wolf or wyvern. So perhaps the werwyvern icon could be some sort of wyvern/human combo. Maybe just a human head with a single wyvern wing. Not sure how that would look.
Hi johndh,
That would be awesome. I did replace the werebear skill with werewolf but the werebear is still used in one of the quests currently. I will probably use it for one of the uber bosses as well with the white and brown bear for a double boss fight.
Thanks for sharing all your previous work also. The spiders and orc art is being used heavily in this game. The orc art in particular provided me with some overall inspiration and story/map direction for the mod.
shirish. Thanks for letting me know. Ill be sure to look at that.
VWolfdog. Looks great. I have added it to the mod. Thanks for supplying the animation also.
Sounds good. Count me in for testing. Please post the instructions whenever your ready with the servers.
shirish i have uploaded the required mods default, fantasycore and alpha_demo to my repo.
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