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OMG
Friday, January 1, 2010 - 06:45

I love it :D

 

damn good luck and great old school feeling :)

 

I actually think diablo 1 was better in atmosphere than the second one ... and this one remembers me of diablo 1 the whole time :D

Thursday, December 31, 2009 - 10:56

I actually feel annoyed by those request, as I already dealed with some of them (altough this is the first one in the forum).

I also got some approval in the chan, as those requests (especially this one) are degrading and arrogant. Showing some arrogance in the answer (altough not too much of course) is something good in my eyes. We don't need those posters who didn't even give a serious try to ask for art or inform on OGA, but we need the OGA contributors and showing some arrogance in the answer is important to show that we won't let us treat like that.

 

Well, for creating a community we also need our proud IMO, being nice and friendly is important, but we also need feel good and let people feel good about what we are doing

 

p.s.: thanks for not changing anything on my post, I just got irritated by the updated message

Thursday, December 31, 2009 - 07:31

well, I thought I was gentle... and wonder what you had to criticise about my response.

 

And also wonder what you actually changed about it, as I got an email that says it is updated

Friday, December 25, 2009 - 07:26

I see posts like yours very often and want to show you some basic errors of it. I don't want to be rude, but I really think it is a good way to show why nobody will answer or take topics like these seriously:

 

1. This is a community about free and open source games, while you want to work on a game that is free in best case. You didn't tell anything about the licensing, but I could see that the game engine you re using is not  open source and can't be used for a open source game. I don't want to say that this kind of licensing is wrong or inferior to Open Source licensing, you re just in the wrong community for your request. To be honest this is a mistake that happens often ... I just want to make this perfectly clear to you that there is a huge difference between open source and freeware (if your game is actually gonna be freeware) and we don't work on freeware games.

 

2. You didn't tell anything about the game and what it is about. You just asked for certain pieces of art and named some restrictions. While this might work with commissions, I highly doubt anybody will be willing to help you out for free and even if they do you probably will get a result you won't like as you didn't tell anything about the game or game style. (it seems like you re even linked the page for the engine wrong ... I guess this is the site you meant: www.engine001.com )

 

3. The third error, which is the most common in my experience, is that you didn't try to motivate contributors in any way. Tell about the aims for the game, why it is going to be special, explain your situation and what parts you can do. This is no contract job but something you want people to invest their free time in, so give them some reasons to do that.

 

I hope this might help you with your future art requests and good luck with your game.

Tuesday, November 17, 2009 - 08:14

sounds great,

 

have fun posting :)

Monday, November 16, 2009 - 19:39

It is great you asked :), but to answer your question is a little bit hard.

 

We have a poll about what is needed, but I don't think that it is really representative. Probably it is best if you create the art you like most and are the best at as long as it might be useful for games. Another option is like ceninan said to help one of the loose collaborations of ours like radakan or pfunkeds game. If those answer are not enough for you feel free to join us in IRC on #opengameart at irc.freenode.net and discuss it with us directly. There are always people asking for some stuff and it is probably quite easy to arrange some loose collaboriation that fits your wishes. You don't need to get involved much in a specific project this way and your art can help a game directly as well as being useful for a wider audience through Opengameart.

Monday, November 16, 2009 - 17:15

Great to hear that, what project are you working on? :)

Tuesday, November 3, 2009 - 15:55

Thank you 

 

I see what I can do :D

Monday, November 2, 2009 - 05:36

Yeah, absolutely. It is stuff like that I am searching for.

 

I can't promise that I can orchestrate it good, but I ll try. Could you link me the midis some way (either register or join us on #opengameart at irc.freenode.net)? If you want to discuss and influence the orchestration it is probably best you join us on IRC.

 

just out of interest: did you had actually video games in mind when composing those? they sound very much like it IMO :)

Sunday, November 1, 2009 - 17:46

Hey Aosi,

 

I am not really sure what you mean. Probably best if you just link me the midis... if it is modern classic probably the same rule applies as to classic music (altough I peronally like modern classic more)

 

The reason I only mentioned classical midis is that those are the only ones that are already under public domain or at least there are only few other compositions. So if you or some other guy did the compositions and released them under CC-BY-SA, it is fine with me, but if those are just midis of none CC artists, they are still unfree until their work is public domain (mostly 70 years after the death of the composer IIRC)

 

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