I just want to give a million thanks to makrohn for his work on this! I had a really busy month with real life, but the beauty of working as a team is that someone else can step up and push the project to completion. Good work, makrohn!
alungky, it turns out that building tilesets is more of a science than an art.
Let me rephrase that - doing the art is art, but getting it to work in the game is a science.
As far as I know, you'll have to do everything uniformly like in the existing art assets that are checked into the Flare repo in the Tiled folder.
There is no way to automatically generate a tilesetdefs file such as tileset_cave.txt. It must be written by hand essentially outlining and anchoring each tile through that configuration file.
The easiest way to mod a tileset is to take an existing one and replace the indvidual tile graphics with different graphics of equal size and orientation.
shirish, most of the maps are in a bare-bones phase right now. We'll do plenty of polishing after we get the content generated. For instance, look at how we've changed the cave level.
There will be continuous improvements similar to this, as we find time.
daneeklu, Ah, my humblest apologies! We'll get that in right away.
-edit- Okay, done. Please let me know if we've forgotten anyone else! It's really cool to see how many people we have building one game.
I just want to give a million thanks to makrohn for his work on this! I had a really busy month with real life, but the beauty of working as a team is that someone else can step up and push the project to completion. Good work, makrohn!
Just want to say this is looking pretty good!
alungky, it turns out that building tilesets is more of a science than an art.
Let me rephrase that - doing the art is art, but getting it to work in the game is a science.
As far as I know, you'll have to do everything uniformly like in the existing art assets that are checked into the Flare repo in the Tiled folder.
There is no way to automatically generate a tilesetdefs file such as tileset_cave.txt. It must be written by hand essentially outlining and anchoring each tile through that configuration file.
The easiest way to mod a tileset is to take an existing one and replace the indvidual tile graphics with different graphics of equal size and orientation.
Wow, looks awesome!
Fixed. makrohn just missed one line.
This is caused with a bug in how Tiled exports map data for Flare
shirish, most of the maps are in a bare-bones phase right now. We'll do plenty of polishing after we get the content generated. For instance, look at how we've changed the cave level.
There will be continuous improvements similar to this, as we find time.
I love to see my UI in action! That screenshot is nothing short of awesome!
In other news, here's a mouse pointer! (It's pretty generic. Hope it's what you're looking for.)
No grab or move pointers yet... do you have any reference images along the lines of what you need?
Ah, fun. Didn't even cross my mind. Yeah, I'll give that a shot tonight.
cemkalyoncu: Ooh, nice! I'll definitely add that into the archive. :)
buch: Also, very nice! I'll add those in too!
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