I've been playing around with this some more, and I have added some previews to the left column next to each radio button. The idea is that you should not have to click on each radio button to see what is available. I know it isn't working perfectly yet, but let me know what you think of the idea.
I updated the online character generator with the ability to use history and bookmark your work. This means you can directly link to a design. I've also moved it since koding.com is no longer providing me free hosting. The new location is at gaurav.munjal.us
Makrohn, feel free to update your link or copy as you prefer.
Mine runs in JavaScript / HTML5. To create something like it you would need a browser, a text editor, git for version control, an image editor such as gimp or paint.net, and a copy of tiled. All are free. What you really need is time, and lots of it!
I've posted it at reddit.com/r/gamejams, but it seems like that has not been effective. Any ideas of how to get the word out about this event would be appreciated.
@mdwh: I too am not a lawyer. I hope your interpretation of the license is correct. However, vague words such as "adaptation" in the license aren't helpful. It would seem to indicate a game where you can take a screenshot that is clearly a derivative work sounds like an "adaptation" to me. If the license intended to exclude source code or applications, it should have clearly said so. Anyway, I was going by what was said in the opengameart FAQ.
Anyhow, Mozilla uses CC-BY-SA artwork in a MPL-GPL-LGPL tri-license game (BrowserQuest) distributed online, and that's what I'm doing, so I figure I must be on firm ground with my HTML5 RPG, even if the MPL or LGPL are nothing like the GPL or CC-BY-SA.
Please note this goes under GPL2 and GPL3 licenses as well as derivative works.
Also, please submit to https://github.com/jrconway3/Universal-LPC-spritesheet.
Changed author name to Jaidyn Reiman as requested.
I don't know that it will fix anything, but MedicineStorm, you can list someone else as the author instead of yourself on a post.
I've been playing around with this some more, and I have added some previews to the left column next to each radio button. The idea is that you should not have to click on each radio button to see what is available. I know it isn't working perfectly yet, but let me know what you think of the idea.
Universal LPC Spritesheet Character Generator
Hi all,
I updated the online character generator with the ability to use history and bookmark your work. This means you can directly link to a design. I've also moved it since koding.com is no longer providing me free hosting. The new location is at gaurav.munjal.us
Makrohn, feel free to update your link or copy as you prefer.
Gaurav
Does it tile?
Mine runs in JavaScript / HTML5. To create something like it you would need a browser, a text editor, git for version control, an image editor such as gimp or paint.net, and a copy of tiled. All are free. What you really need is time, and lots of it!
HTML5 Canvas Old School RPG
Thanks for the tweet, bart.
I've posted it at reddit.com/r/gamejams, but it seems like that has not been effective. Any ideas of how to get the word out about this event would be appreciated.
Hi again,
I'm looking for places to advertise the Game Jam to find interested participants. Any suggestions?
Thanks.
@mdwh: I too am not a lawyer. I hope your interpretation of the license is correct. However, vague words such as "adaptation" in the license aren't helpful. It would seem to indicate a game where you can take a screenshot that is clearly a derivative work sounds like an "adaptation" to me. If the license intended to exclude source code or applications, it should have clearly said so. Anyway, I was going by what was said in the opengameart FAQ.
Anyhow, Mozilla uses CC-BY-SA artwork in a MPL-GPL-LGPL tri-license game (BrowserQuest) distributed online, and that's what I'm doing, so I figure I must be on firm ground with my HTML5 RPG, even if the MPL or LGPL are nothing like the GPL or CC-BY-SA.
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