Mine runs in JavaScript / HTML5. To create something like it you would need a browser, a text editor, git for version control, an image editor such as gimp or paint.net, and a copy of tiled. All are free. What you really need is time, and lots of it!
I've posted it at reddit.com/r/gamejams, but it seems like that has not been effective. Any ideas of how to get the word out about this event would be appreciated.
@mdwh: I too am not a lawyer. I hope your interpretation of the license is correct. However, vague words such as "adaptation" in the license aren't helpful. It would seem to indicate a game where you can take a screenshot that is clearly a derivative work sounds like an "adaptation" to me. If the license intended to exclude source code or applications, it should have clearly said so. Anyway, I was going by what was said in the opengameart FAQ.
Anyhow, Mozilla uses CC-BY-SA artwork in a MPL-GPL-LGPL tri-license game (BrowserQuest) distributed online, and that's what I'm doing, so I figure I must be on firm ground with my HTML5 RPG, even if the MPL or LGPL are nothing like the GPL or CC-BY-SA.
@cjc83486: The (relatively) easy solution is to release your game both under the GPL (perhaps the source on github) and the Apple license (on the iOS store). So long as the game is also available as GPL, no one can complain. That is if you are comfortable giving away your game. :)
If not, I'm afraid you'll just have to recognize that some of the contributors may not have wanted their art to be used to sell a commercial game without that game also being available under a license such as GPL.
It really isn't hard at all, but I've been trying to keep this thing idiot proof. For that reason, I don't want to allow any combination. Can you tell me which combinations of torso layers you'd like to enable?
Does it tile?
Mine runs in JavaScript / HTML5. To create something like it you would need a browser, a text editor, git for version control, an image editor such as gimp or paint.net, and a copy of tiled. All are free. What you really need is time, and lots of it!
HTML5 Canvas Old School RPG
Thanks for the tweet, bart.
I've posted it at reddit.com/r/gamejams, but it seems like that has not been effective. Any ideas of how to get the word out about this event would be appreciated.
Hi again,
I'm looking for places to advertise the Game Jam to find interested participants. Any suggestions?
Thanks.
@mdwh: I too am not a lawyer. I hope your interpretation of the license is correct. However, vague words such as "adaptation" in the license aren't helpful. It would seem to indicate a game where you can take a screenshot that is clearly a derivative work sounds like an "adaptation" to me. If the license intended to exclude source code or applications, it should have clearly said so. Anyway, I was going by what was said in the opengameart FAQ.
Anyhow, Mozilla uses CC-BY-SA artwork in a MPL-GPL-LGPL tri-license game (BrowserQuest) distributed online, and that's what I'm doing, so I figure I must be on firm ground with my HTML5 RPG, even if the MPL or LGPL are nothing like the GPL or CC-BY-SA.
@cjc83486: The (relatively) easy solution is to release your game both under the GPL (perhaps the source on github) and the Apple license (on the iOS store). So long as the game is also available as GPL, no one can complain. That is if you are comfortable giving away your game. :)
If not, I'm afraid you'll just have to recognize that some of the contributors may not have wanted their art to be used to sell a commercial game without that game also being available under a license such as GPL.
Actually, do you know how to use git and github? You should contribute these to markohn's Universal Sprite Sheet in addition to placing them here.
Makrohn, could you do me a favor? Could you add a link from your README to my character generator? Thanks.
OK, done. I did the same with male formal wear. Let me know if there is anything else.
Universal LPC Spritesheet Character Generator
It really isn't hard at all, but I've been trying to keep this thing idiot proof. For that reason, I don't want to allow any combination. Can you tell me which combinations of torso layers you'd like to enable?
Universal LPC Spritesheet Character Generator
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