I've reduced the encounter rate to 0.14, or about 1 in 7.
The walking speed is pretty much tied to the rate at which I scroll. Right now I scroll at 4 pixels per frame. I can double that to 8, but any number in between will make the scrolling uneven (the tile size is 32). I've found 8 pixels per frame to be way too fast, the character pretty much runs across the screen.
Sound is definitely on the menu for future updates. But I was planning to do some battle animations first.
When I get around to doing Load & Save, it will be with HTML5 LocalStorage. I don't plan to use a server for anything.
I have mixed feelings about this. Yes, HTML is more powerful and easy to understand. But HTML is vulnerable to XSS and script injection and all that; I don't want bart to have to deal with having his site hacked. Plus people do all kinds of funny things with HTML that I don't want to see. I remember all of what happened on MySpace.
Hi Languard,
I'm interested to hear more about your game. Have you seen Cardinal Quest? What is going to be unique about your game?
Gaurav
HTML5 Canvas Old School RPG
Hey wotske, thanks again for the feedback.
I've reduced the encounter rate to 0.14, or about 1 in 7.
The walking speed is pretty much tied to the rate at which I scroll. Right now I scroll at 4 pixels per frame. I can double that to 8, but any number in between will make the scrolling uneven (the tile size is 32). I've found 8 pixels per frame to be way too fast, the character pretty much runs across the screen.
Sound is definitely on the menu for future updates. But I was planning to do some battle animations first.
When I get around to doing Load & Save, it will be with HTML5 LocalStorage. I don't plan to use a server for anything.
Hey bart,
Check it out as a battle background:
What do you think?
Gaurav
HTML5 Canvas Old School RPG
See it in use now! HTML5 Canvas Old School RPG
Moved the game to Github since webs.com was serving svg images with wrong mime type.
Thanks, verbalshadow.
wokste,
Thanks so much for taking the time to review my game, and especially for your constructive feedback. You deserve a badge for that!
I've implemented both your technical comments. Random encounter frequency is reduced from 0.25 (1 in 4) to 0.2 (1 in 5), I hope it plays better.
I know I'm lacking in the graphics department, but I've had a lot of difficulty in attracting any sort of artistic talent. :(
Updated first post with all my progress.
@smonos re: HTML vs. BBCode
I have mixed feelings about this. Yes, HTML is more powerful and easy to understand. But HTML is vulnerable to XSS and script injection and all that; I don't want bart to have to deal with having his site hacked. Plus people do all kinds of funny things with HTML that I don't want to see. I remember all of what happened on MySpace.
Good job and nice save!
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