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Thursday, May 26, 2011 - 17:01

I'll be the first to admit that Scale2x could be better if you need to preserve texture / dithering patterns or keep the number of colors down, but for most small pixel art (which I plan to use it for) hq2x is just way, way better. It was so much better that it practically brought back old games from the dead. Its only disadvantage is that it takes a huge amount of cpu time, but when you're scaling the images in advance rather than in the game, that doesn't matter. There is a nice comparison of the algorithms here.

HTML5 Canvas Old School RPG

 

Thursday, May 26, 2011 - 11:27

I would love to be able to use the hqnx pixel art scaling algorithms on some of the art here, especially Antifarea's stuff. But the only tools I found are for the command line, only work with uncompressed bmps, and don't handle transparency properly. I wish someone would write a nice plugin for GIMP or Paint.NET (hint hint).

HTML5 Canvas Old School RPG

Friday, May 20, 2011 - 21:17

Hi wotske,

Thanks!

I disabled the arrow keys while any text is displayed, so now you have to dismiss it before you can continue.

HTML5 Canvas Old School RPG

Thursday, May 19, 2011 - 15:21

@Tartos

A quantity dialog for buying and selling items has (finally) been added.

HTML5 Canvas Old School RPG

Monday, May 16, 2011 - 13:05

Saving & Loading your game is now implemented! Thanks to Jebb Burditt for his contribution.

I could really use some help testing this feature, please report bugs here or on github.

HTML5 Canvas Old School RPG

Tuesday, April 26, 2011 - 04:01

Hi Languard,

I'm interested to hear more about your game. Have you seen Cardinal Quest? What is going to be unique about your game?

Gaurav

HTML5 Canvas Old School RPG

Saturday, April 16, 2011 - 21:49

Hey wotske, thanks again for the feedback.

I've reduced the encounter rate to 0.14, or about 1 in 7.

The walking speed is pretty much tied to the rate at which I scroll. Right now I scroll at 4 pixels per frame. I can double that to 8, but any number in between will make the scrolling uneven (the tile size is 32). I've found 8 pixels per frame to be way too fast, the character pretty much runs across the screen.

Sound is definitely on the menu for future updates. But I was planning to do some battle animations first.

When I get around to doing Load & Save, it will be with HTML5 LocalStorage. I don't plan to use a server for anything.

Sunday, April 10, 2011 - 19:46

Hey bart,

Check it out as a battle background:

What do you think?

Gaurav

HTML5 Canvas Old School RPG

Sunday, April 10, 2011 - 15:31

See it in use now! HTML5 Canvas Old School RPG

Sunday, April 10, 2011 - 15:27

Moved the game to Github since webs.com was serving svg images with wrong mime type.

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