Even when I was willing to pay for art, I've come across artists who would not work with me because I was open source. They insisted on retaining the rights to the artwork and licensing it to me for my game only.
Feels like the blogs are now the focus of the site, not the art. The art should be central. Perhaps going back to 15 pieces of art on the front page instead of 6 would be better.
Look and feel of the site now feels too modern. I'd prefer something casual, artsy, with a medieval fantasy look and feel for a site of this type.
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Searchable forums, Yay!
Wider columns go well with today's widescreen monitors.
What are your licensing requirements? I'm using Inquisitor's excellent tilesets in my project, but they are not open enough for this site. Specifically, he says they are free to be used noncommercially, but can only be made available at rpg-palace.com.
Also, what license are your existing tilesets under?
I'll be the first to admit that Scale2x could be better if you need to preserve texture / dithering patterns or keep the number of colors down, but for most small pixel art (which I plan to use it for) hq2x is just way, way better. It was so much better that it practically brought back old games from the dead. Its only disadvantage is that it takes a huge amount of cpu time, but when you're scaling the images in advance rather than in the game, that doesn't matter. There is a nice comparison of the algorithms here.
Could you please fix the links ASAP? I'm worried about my project disappearing from Google searches.
Even when I was willing to pay for art, I've come across artists who would not work with me because I was open source. They insisted on retaining the rights to the artwork and licensing it to me for my game only.
HTML5 Canvas Old School RPG
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HTML5 Canvas Old School RPG
Anonymous: It says CC0 - Public Domain under license. You can pretty much do whatever you want with it.
@manwesulimo2004 You can see it in-game now. Just go to the forest dungeon. You may have to hit reload if you have played the game before.
HTML5 Canvas Old School RPG
@kurt I think this was for Hero of Allocrost, which is using 32x64 sized sprites. It is oversized for my game, which is using 32x48 sprites.
HTML5 Canvas Old School RPG
Filled by Stephen Challener (RedShrike) here. Thanks!
* Heresy In Death
What are your licensing requirements? I'm using Inquisitor's excellent tilesets in my project, but they are not open enough for this site. Specifically, he says they are free to be used noncommercially, but can only be made available at rpg-palace.com.
Also, what license are your existing tilesets under?
HTML5 Canvas Old School RPG
I'll be the first to admit that Scale2x could be better if you need to preserve texture / dithering patterns or keep the number of colors down, but for most small pixel art (which I plan to use it for) hq2x is just way, way better. It was so much better that it practically brought back old games from the dead. Its only disadvantage is that it takes a huge amount of cpu time, but when you're scaling the images in advance rather than in the game, that doesn't matter. There is a nice comparison of the algorithms here.
HTML5 Canvas Old School RPG
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