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Tuesday, February 19, 2013 - 23:56

Never mind, I figured it out by trial and error. Anyway, enjoy the oversize weapons!

Universal LPC Spritesheet Character Generator

Hi,
Tuesday, February 19, 2013 - 15:20

Hi,

I figured out the shield cutout stuff.

I really just want to add the oversize weapons now. My idea is to expand the canvas, copy sprites from some locations on the canvas to the new area, and overlay the oversize weapons. Can this work? Do you know what coordinates to copy from / to?

Thanks.

Universal LPC Spritesheet Character Generator

Monday, February 18, 2013 - 20:37

Fine, I did it for you. See my pull request.

Monday, February 18, 2013 - 18:55

In js I would have to write pixel by pixel multiplication code. Not really that hard, but I figure it would be quicker for you to just use an existing program.

Monday, February 18, 2013 - 18:49

Yes, js could be used to colorize, but remember ImageMagick? Check out the -colorize option.

Hi,
Monday, February 18, 2013 - 17:40

Hi,

I'm almost done! Please give feedback.

The quiver looks wrong, I thought it was supposed to be behind?

Also, how are the oversize weapons and the two shield cutouts supposed to be used?

Thanks,
Gaurav

Monday, February 18, 2013 - 04:50

People just used Tiled or some other tile map editor. I don't know how the Construct 2 engine works, but if it requires the tiles individually in separate images, that's kind of an issue with the engine.

Monday, February 18, 2013 - 04:45

I was thinking that this needs a character generator! Has anyone worked on one yet? Let me know so that I won't duplicate the work.

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