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Wednesday, March 20, 2013 - 14:27

@cjc83486: The (relatively) easy solution is to release your game both under the GPL (perhaps the source on github) and the Apple license (on the iOS store). So long as the game is also available as GPL, no one can complain. That is if you are comfortable giving away your game. :)

If not, I'm afraid you'll just have to recognize that some of the contributors may not have wanted their art to be used to sell a commercial game without that game also being available under a license such as GPL.

Friday, March 1, 2013 - 09:58

Actually, do you know how to use git and github? You should contribute these to markohn's Universal Sprite Sheet in addition to placing them here.

Friday, March 1, 2013 - 06:56

Makrohn, could you do me a favor? Could you add a link from your README to my character generator? Thanks.

Thursday, February 21, 2013 - 07:42

OK, done. I did the same with male formal wear. Let me know if there is anything else.

Universal LPC Spritesheet Character Generator

Wednesday, February 20, 2013 - 09:49

It really isn't hard at all, but I've been trying to keep this thing idiot proof. For that reason, I don't want to allow any combination. Can you tell me which combinations of torso layers you'd like to enable?

Universal LPC Spritesheet Character Generator

Tuesday, February 19, 2013 - 23:56

Never mind, I figured it out by trial and error. Anyway, enjoy the oversize weapons!

Universal LPC Spritesheet Character Generator

Hi,
Tuesday, February 19, 2013 - 15:20

Hi,

I figured out the shield cutout stuff.

I really just want to add the oversize weapons now. My idea is to expand the canvas, copy sprites from some locations on the canvas to the new area, and overlay the oversize weapons. Can this work? Do you know what coordinates to copy from / to?

Thanks.

Universal LPC Spritesheet Character Generator

Monday, February 18, 2013 - 20:37

Fine, I did it for you. See my pull request.

Monday, February 18, 2013 - 18:55

In js I would have to write pixel by pixel multiplication code. Not really that hard, but I figure it would be quicker for you to just use an existing program.

Monday, February 18, 2013 - 18:49

Yes, js could be used to colorize, but remember ImageMagick? Check out the -colorize option.

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