I really just want to add the oversize weapons now. My idea is to expand the canvas, copy sprites from some locations on the canvas to the new area, and overlay the oversize weapons. Can this work? Do you know what coordinates to copy from / to?
In js I would have to write pixel by pixel multiplication code. Not really that hard, but I figure it would be quicker for you to just use an existing program.
People just used Tiled or some other tile map editor. I don't know how the Construct 2 engine works, but if it requires the tiles individually in separate images, that's kind of an issue with the engine.
Never mind, I figured it out by trial and error. Anyway, enjoy the oversize weapons!
Universal LPC Spritesheet Character Generator
Hi,
I figured out the shield cutout stuff.
I really just want to add the oversize weapons now. My idea is to expand the canvas, copy sprites from some locations on the canvas to the new area, and overlay the oversize weapons. Can this work? Do you know what coordinates to copy from / to?
Thanks.
Universal LPC Spritesheet Character Generator
Fine, I did it for you. See my pull request.
In js I would have to write pixel by pixel multiplication code. Not really that hard, but I figure it would be quicker for you to just use an existing program.
Yes, js could be used to colorize, but remember ImageMagick? Check out the -colorize option.
Hi,
I'm almost done! Please give feedback.
The quiver looks wrong, I thought it was supposed to be behind?
Also, how are the oversize weapons and the two shield cutouts supposed to be used?
Thanks,
Gaurav
OK, I started it here: https://github.com/Gaurav0/Universal-LPC-Spritesheet-Character-Generator
Edit: Try it at http://gaurav0.koding.com/Universal-LPC-Spritesheet-Character-Generator/
Edit: Quickest way to download is:
git clone --recursive https://github.com/Gaurav0/Universal-LPC-Spritesheet-Character-Generator
People just used Tiled or some other tile map editor. I don't know how the Construct 2 engine works, but if it requires the tiles individually in separate images, that's kind of an issue with the engine.
I was thinking that this needs a character generator! Has anyone worked on one yet? Let me know so that I won't duplicate the work.
Consider adding:
http://opengameart.org/content/space-starter-kit
http://opengameart.org/content/asteroid-rotating
http://opengameart.org/content/starfield-background
http://opengameart.org/content/space-ship-building-bits-volume-1
http://opengameart.org/content/spaceship-banking
http://opengameart.org/content/20-planet-sprites
http://opengameart.org/content/space-ship-sprite-sheet
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