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Hi,
Monday, February 18, 2013 - 17:40

Hi,

I'm almost done! Please give feedback.

The quiver looks wrong, I thought it was supposed to be behind?

Also, how are the oversize weapons and the two shield cutouts supposed to be used?

Thanks,
Gaurav

Monday, February 18, 2013 - 04:50

People just used Tiled or some other tile map editor. I don't know how the Construct 2 engine works, but if it requires the tiles individually in separate images, that's kind of an issue with the engine.

Monday, February 18, 2013 - 04:45

I was thinking that this needs a character generator! Has anyone worked on one yet? Let me know so that I won't duplicate the work.

Thursday, April 12, 2012 - 08:05

I've seen that if you talk about game plans, you can get great ideas. For example, I talked about doing an HTML5 game like BrowserQuest, and Bart mentioned that since BrowserQuest itself is open source, I could use it as starter code.

Wednesday, April 11, 2012 - 21:21

Hey, I'm off from school in August. I don't suppose you could extend the coding deadline to August 31?

Wednesday, April 11, 2012 - 20:54

Damn, I wish this had been around two years ago.

Sunday, April 1, 2012 - 11:59

Hi avgvst,

Thanks for trying out my game. I went ahead and upgraded my Opera to 11.62. Yes, it does lag after a while of playing, probably issues with Opera's garbage collector. Didn't crash for me though. Not sure what "black enemies" you are talking about. It could be an image failed to load, a refresh should fix that.

Your solution for touch input is pretty much what I've implemented. But the only problem seems to be on some mobile platforms there is a double tap zoom feature that gets in the way. I have not been able to disable that.

I'm no longer working on this game, I've got another project now. But I've open sourced it, so anyone who wants can go ahead and try to make it better.

Gaurav

Saturday, March 3, 2012 - 13:52

Not exactly 100% open art: the restriction is that they cannot be redistributed as is for free on other sites. But they are free to use and modify, even for commercial use. They have an FAQ you can read if you have questions.

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