I have mixed feelings about this. Yes, HTML is more powerful and easy to understand. But HTML is vulnerable to XSS and script injection and all that; I don't want bart to have to deal with having his site hacked. Plus people do all kinds of funny things with HTML that I don't want to see. I remember all of what happened on MySpace.
If the missing tilesets I mentioned in my previous post above were provided, I'd be able to convert my HTML5 demo game from 32x32 to 16x16 and to use 100% open graphics. The main reason I went with 32x32 in the first place is that most of the good "free" tilesets I could find online were 32x32. 16x16 would actually be better for download performance reasons.
Since we already have so many pieces of it already like sprites, why not make a 16x16 JRPG tileset? We have a lot of sprites, as well as a castle exterior, town exterior, and town interior. We particularly need an overworld, some cave/dungeon tilesets, a castle interior, etc. Best of all it would be useful for the phone games that are so popular these days.
I don't think he ever posted an exact license agreement, other than to say it is free to use without credit but can only be hosted at rpg-palace. He charges about $500 for any commercial use though, so I'm pretty sure the license is non-commercial and therefore not open enough for this site. I suggest you email him if you have any questions.
xaroth: I'm getting crashes with Firefox 3.6, 4.0b9, and Chrome 8 "stable". In the case of Firefox, the whole browser crashes pretty regularly. Chrome is relatively more stable, and I sometimes lose the tab but usually the game just freezes. Also, I lose the audio in Chrome after a while.
Thanks, verbalshadow.
wokste,
Thanks so much for taking the time to review my game, and especially for your constructive feedback. You deserve a badge for that!
I've implemented both your technical comments. Random encounter frequency is reduced from 0.25 (1 in 4) to 0.2 (1 in 5), I hope it plays better.
I know I'm lacking in the graphics department, but I've had a lot of difficulty in attracting any sort of artistic talent. :(
Updated first post with all my progress.
@smonos re: HTML vs. BBCode
I have mixed feelings about this. Yes, HTML is more powerful and easy to understand. But HTML is vulnerable to XSS and script injection and all that; I don't want bart to have to deal with having his site hacked. Plus people do all kinds of funny things with HTML that I don't want to see. I remember all of what happened on MySpace.
Good job and nice save!
@Brandon
If the missing tilesets I mentioned in my previous post above were provided, I'd be able to convert my HTML5 demo game from 32x32 to 16x16 and to use 100% open graphics. The main reason I went with 32x32 in the first place is that most of the good "free" tilesets I could find online were 32x32. 16x16 would actually be better for download performance reasons.
Since we already have so many pieces of it already like sprites, why not make a 16x16 JRPG tileset? We have a lot of sprites, as well as a castle exterior, town exterior, and town interior. We particularly need an overworld, some cave/dungeon tilesets, a castle interior, etc. Best of all it would be useful for the phone games that are so popular these days.
I don't think he ever posted an exact license agreement, other than to say it is free to use without credit but can only be hosted at rpg-palace. He charges about $500 for any commercial use though, so I'm pretty sure the license is non-commercial and therefore not open enough for this site. I suggest you email him if you have any questions.
I've been using Inquisitor's tilesets for my game and they have what you need also. Unfortunately, they are noncommercially licensed.
xaroth: I'm getting crashes with Firefox 3.6, 4.0b9, and Chrome 8 "stable". In the case of Firefox, the whole browser crashes pretty regularly. Chrome is relatively more stable, and I sometimes lose the tab but usually the game just freezes. Also, I lose the audio in Chrome after a while.
Pages