This would be SOOOOOOOOOOOOOO helpful. This would really simplify the use of LPC assets both from a technical and legal point of view. It will also avoid a lot of time consuming mix and match (many LPC repack have duplicated tiles, are not using efficiently space, etc).
@ElizaWy, that certainly makes sense. I think the two projects can certainly coexist and probably benefit from one another. Are you planning to organize the images as "objects" (like in the base assets) or as "atlases" (like in most of my submissions)?
Sure, I'm not managing either project but I would recommend against that. This is so common in open source to have multiple parallel projects, which of course is nice (FREEDOM_to do whatever you want) but It would be better if there would be one project managing this. From my experience so much collective time is wasted by having multiple independent project trying to achieve the same thing. I also planned to do something like this but after reading your post I'll stop development of my version because I think @bluecarrot16 version goes much broader.
If possible it would be nice to have one reference project for LPC assets! Because if you have two projects, then which one should you use, etc etc. We go back to square one (as with repack and confusing license / attributions).
Yeah, this is why I'm adding every assets I download to the collection. I would have no issues crediting everyone even if their art did not make it to the final product.
To launch the game you can simply click the play button from the Godot editor. As I said there is not much gameplay for now. I'm still working on the base mechanics (like being able to open doors, etc).
Good idea for mining, although it will not be my priority. However if people would like to help me it would certainly speed up development. I would like to start small and progressively add more locations and characters. So far I only plan a very small town (only 3 to 4 houses / business) and a farm. Later we could imagine caves, forests, train station, an old mine etc.
Regarding credits, yes I would definitely want to credit everyone. There is something quite overwhelming regarding LPC assets due to the sheer amount of people who contributed to create them. For now what I do is I put into an open game art collection all assets I'm using to later being able to get "easily" the list of all authors.
The problem I see as an artist is when I_started to make the tavern I had no idea there would be this sign and I_was not even sure of the design I_wanted. It took me several iteration of trial and error to get the final result I presented here and in the process I_might or might not remember what I took as inspiration to create it.
You can imagine now the problem when working on a bigger scale how to properly attribute everyone.
If I need to think exactly what are my source of inspiration / reference for every single tiles I'm making this will not be efficient, this is likely to change and create a lot of overwork. Of course if you create only one or two tiles or if I release the sign standalone this is a no brainer and it is very easy to credit people. But if you are looking to create your own game with most of the assets coming from LPC project this will become very complicated.
From an external perspective That is unfortunate because it makes it very hard to use LPC assets. IF I was better at pixel art I would just create my own or buy a pack on something like the unity store to avoid any issues which is sad.
I think LPC would greatly benefit to have a unified license (like a creative common LPC asset license) with a list of everyone who worked on the project and if you include this in your game you are good to go. This would require to contact everyone and ask them to change the license which would be hard but I think it would make LPC assets easier to contribute and work with.
Oh, don't worry about that. Everything will be open source, as stated in the beginning. So far, except for the blue berries I did not designed any new pixel art. I mainly combined existing LPC artwork together to make this.
You can already now check on Github the project and download the sources and run it yourself.
As for the license I do not know yet how I'll handle this. Because LPC assets have so many authors and sometimes I only take part of one tile to combine it with something new, I need to find a way to properly credit everyone.
I started to work on the game visual design. The small town will have a few business. For now I made the tavern and soon the general store will follow. I also improved the schedule system to allow opening based on the season and the day of the week.
Although buildings will be built using tiles from LPC assets, I want every shop to have a distinct look so the player can easily recognize where they are.
This would be SOOOOOOOOOOOOOO helpful. This would really simplify the use of LPC assets both from a technical and legal point of view. It will also avoid a lot of time consuming mix and match (many LPC repack have duplicated tiles, are not using efficiently space, etc).
Sure, I'm not managing either project but I would recommend against that. This is so common in open source to have multiple parallel projects, which of course is nice (FREEDOM_to do whatever you want) but It would be better if there would be one project managing this. From my experience so much collective time is wasted by having multiple independent project trying to achieve the same thing.
I also planned to do something like this but after reading your post I'll stop development of my version because I think @bluecarrot16 version goes much broader.
If possible it would be nice to have one reference project for LPC assets! Because if you have two projects, then which one should you use, etc etc. We go back to square one (as with repack and confusing license / attributions).
Yeah, this is why I'm adding every assets I download to the collection. I would have no issues crediting everyone even if their art did not make it to the final product.
To launch the game you can simply click the play button from the Godot editor. As I said there is not much gameplay for now. I'm still working on the base mechanics (like being able to open doors, etc).
Good idea for mining, although it will not be my priority. However if people would like to help me it would certainly speed up development. I would like to start small and progressively add more locations and characters. So far I only plan a very small town (only 3 to 4 houses / business) and a farm. Later we could imagine caves, forests, train station, an old mine etc.
Regarding credits, yes I would definitely want to credit everyone. There is something quite overwhelming regarding LPC assets due to the sheer amount of people who contributed to create them. For now what I do is I put into an open game art collection all assets I'm using to later being able to get "easily" the list of all authors.
But it does raise question, often I will take some part of one image and some other part from another image to create something new. For instance the foolish cat logo is made from:
This font:_https://opengameart.org/content/pixel-fonts-by-pix3m
This cat:_https://opengameart.org/content/cat-sprites
A reworked version of this sign: https://opengameart.org/content/lpc-sign-post but taken from this bundle:_https://opengameart.org/content/lpc-signposts-graves-line-cloths-and-sca...
The problem I see as an artist is when I_started to make the tavern I had no idea there would be this sign and I_was not even sure of the design I_wanted. It took me several iteration of trial and error to get the final result I presented here and in the process I_might or might not remember what I took as inspiration to create it.
You can imagine now the problem when working on a bigger scale how to properly attribute everyone.
If I need to think exactly what are my source of inspiration / reference for every single tiles I'm making this will not be efficient, this is likely to change and create a lot of overwork. Of course if you create only one or two tiles or if I release the sign standalone this is a no brainer and it is very easy to credit people. But if you are looking to create your own game with most of the assets coming from LPC project this will become very complicated.
From an external perspective That is unfortunate because it makes it very hard to use LPC assets. IF I was better at pixel art I would just create my own or buy a pack on something like the unity store to avoid any issues which is sad.
I think LPC would greatly benefit to have a unified license (like a creative common LPC asset license) with a list of everyone who worked on the project and if you include this in your game you are good to go. This would require to contact everyone and ask them to change the license which would be hard but I think it would make LPC assets easier to contribute and work with.
Btw the cat is a variation of this one:_https://opengameart.org/content/cat-sprites
You can check all the assets I use in this collection: https://opengameart.org/content/encyclopedia-hortica-botanica-a-farming-...
Oh, don't worry about that. Everything will be open source, as stated in the beginning. So far, except for the blue berries I did not designed any new pixel art. I mainly combined existing LPC artwork together to make this.
You can already now check on Github the project and download the sources and run it yourself.
As for the license I do not know yet how I'll handle this. Because LPC assets have so many authors and sometimes I only take part of one tile to combine it with something new, I need to find a way to properly credit everyone.
I started to work on the game visual design. The small town will have a few business.
For now I made the tavern and soon the general store will follow.
I also improved the schedule system to allow opening based on the season and the day of the week.
Although buildings will be built using tiles from LPC assets, I want every shop to have a distinct look so the player can easily recognize where they are.
For now shadows are handled by the real time light system. I will probably bring a special way to have shadows for the player.
My priority is to get most of the base mechanic working so I can start adding more content.
It seams to be the non breaking spaces
https://en.wikipedia.org/wiki/Non-breaking_space
I'm
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