Primary tabs

Comments by User

Monday, May 22, 2023 - 04:58

Hi and thanks for your comments.

 

Yes canico you can use them in a not tux racer game ;). It's specified on the license (Creative commons).

Goodwin Madron

Monday, May 22, 2023 - 04:57

Okay so people seems to be interested

I have written a Random Room Generator as a basic level generation system. I can't promise much but I will try to get something fun (even if it's very basic).

Do we have a pixel art version of Sara that would be avaliable for plateformer ? Since we are on OpenGameArt a plateformer with OGA's mascot would be interesting, as a hero or as a NPC.

Goodwin Madron

Friday, June 11, 2021 - 09:55

Why not having sara as a mermaid? With an underwater temple like atlantis. Although this might be more for an underwater theme rather than summer.

For summer we could have also something at a tropical beach with palmtrees and coconuts

Tuesday, June 8, 2021 - 00:55

Hello, the project is not dead. I spend time to improve a few things. Mainly the light rendering which is now more automated (to avoid a lot of manual work). There is a very early attempt to add stamina to the game.

There is also a new building in the city, the hospital / medical center where the player can recover lost health.

I'm still looking for someone who could help me, if you are willing to help and have some Godot experience let me know.

Since now we have quite a few buildings (tavern, hospital, general store) I would like to add a bit of gameplay:

* Ability to go inside building based on schedule (this was possible but was disabled)
* Ability to restore your health if you go to the medical center
* Ability to drink at the tavern
* Ability to sleep to recover your stamina
* Sell items at the general store

 

Thursday, April 29, 2021 - 17:52

Wow that looks really cool. I love it :).

Thursday, April 29, 2021 - 16:59

Yeah, something along those lines, I_had in mind tiles similar to this, of course not a jungle but with conifers. To give a sense of dense forest.

Thursday, April 29, 2021 - 16:07

This is an example of canopy: https://opengameart.org/content/16x16-forest-tiles but as written for 16x16 tiles and not for 32x32 LPC compatible tiles. Now yeah I could use the giant forest and what I did is similar I just added a solid color in the middle and made my own tiles. I like the solid color because it helps define the shape / path used by the player.

If someone is tempted to make it, I will immediately include it in my game :).

Thursday, April 29, 2021 - 03:30

Hi, unfortunately I did not had time for an update nor to add new features. However I started to work on the forest that will be north east of the village. For this I_had to create new tiles for the canopy. I'm not sure if I'm happy with them (sadly there are AFAIK no canopy tiles for LPC assets. I might redo them in the future, but I will anyway release this version on OGA when I have more time (probably this week end).

 

On the minor side, I remade a few assets to make sure they use dithering for gradient and not smooth / non pixel gradient. I would like to keep the pixel art look for everything.

Stay tuned

Friday, April 16, 2021 - 15:46

Oh, sorry, I forgot to push. The git repository should be updated. You will also see the canyon on the left of right of the town

Wednesday, April 14, 2021 - 01:44

A quick update :D

We have now a general store where the player will be able to trade various things, like seeds, food, etc. I also added a very basic weather system. As with the rest the weather system is very basic. Possible weather are CLEAR, SNOW, RAIN and STORM

Clear: Is the default (sunny and no clouds)

Rain: The world become grayish and it rains

Storm: Only happen at night and is the same as rain but with thunder and lighting and only during summer season

Snow: Only happen during winter or in the first 3 days of spring instead of the rain

In this picture of the store you can see rain and the colors are now gray to simulate clouds in the sky

I was thinking of adding another type of weather (windy) but it might be too complicated and I_was not sure how to show wind to the player.

Pages