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Sunday, March 28, 2021 - 04:13

A quick update:

There is now a very basic harvesting mechanics where you can pick blueberries from bushes.

The day / night cycle is also more dynamic since now windows, lanterns and lamp will glow softly at dusk.

Future developments:

I plan to do a full cycle with the seasons and blueberries growing in the right season. Once this is working it will be the base for adding a bit more content.

Monday, March 22, 2021 - 15:12

Im glad my post was useful and kudos to you for not giving up. Its cool to see your own design coming to life. Once you have a base design you can expand it, eg: put stuff around the river look for real life rivers and how they create meanders to make it interesting.

Sunday, March 21, 2021 - 05:39

So after a few minutes of tests and creation this is the result: As you can see we have a small forest, a pond, a farming area the player home and a road to go to the little town at the bottom. I did not spend much time making it looks nice and part of it comes from my own project Hortica Botanica but the general idea is there. In less than a hour I have an original concept that does not looks like the stardew valley starting map.

Once the gameplay works you can progressively refine it, add more details, etc. I hope this helps you to understand how I came to this design. I will do something similar for my project and I already have in mind how the strating place will looks like.

 
Sunday, March 21, 2021 - 04:16

 

Since the game is isometric it is also required to put the entrance on the front and not on the side or the back of the house. So we have a road, a connection to the city / village and the house of the player. Let's add a body of water, a crop and some decoration.

And we have our map. In red is the boundary, we have everything we need and some space left if we need to add more experiments (like for instance beehouses, or a barn with chickens. As you can see I_used inkscape and the most basic style possible. Because I did not want to start with laying down tiles since it is time consuming and if you need adjustement you are often forced to start all over again.

Now we can start to do it in the editor

 

Sunday, March 21, 2021 - 03:56

So, how to create an original map for the player's farm?

Let's look at our requirement and what it should have as stated in the previous post:

A farm / player home

A crop

A_body of water

A road / path to go to the next section which will contain the city / store to sell your items.

Now, I do not know a lot about farms and farming so my first step is to get documentation and inspiration from real life examples, games, movies, anything I can find to help me. I_will purpusfully ignore Stardew valley own map to not get distracted or too close to the original. This will help me to come up with something 100% original.

By a simple search on Duckduckgo about farm layout I start to have tons of examples

This will help me to make some decision. (It's funny how the game stardew valley is so popular that a simple search Farm layout will show results from the game, but we will ignore them).

Now on all the images I_found, the one that inspired me the most is this one

Not sure why but it contains a lot of description it has a body of water and I kind of like it. But I will not do copy of it, just take it as inspiration.

In the next post I will show my layout and the reasoning behind it.

Hi,
Sunday, March 21, 2021 - 03:45

I_admire your motivation and its cool you started again with new tiles however I'm afraid you are still too close to the original game. As other stated you can't just reproduce almost tile by tile the layout of a map. If I_look at your picture to me, with the exception of using a new tile look almost everything looks likes Stardew valley down to the position of the ponds, the cliff on the left. This is blatant copying, with almost no originality and would be asking for potential troubles.

Saturday, March 20, 2021 - 00:23

So after some clean up I'm ready to share with you the code of the game. This is the repository: https://github.com/samuncle/hortica-botanica

You will need godot to run the game.

Thursday, March 18, 2021 - 10:45

neat, I really cannot wait to give it a try :)

Thursday, March 18, 2021 - 04:05

Do you have a new demo which can be tried?

Wednesday, March 17, 2021 - 17:25

Apologize for the lack of updates but I was busy experimenting with custom GUI for godot. I envision Hortica botanica as a game that can be extended and levels / maps can be added quickly.

In the options for every interactive objects I started to restrict options that make no sense. This is the old interface to setup a door:

 

As you can see you have all the options even if they make no sense. If restricted opening is not enabled, setting a time for opening / closing is completely useless.

In the new interface it looks like this:

I hope this will make it easier to get started and add content. Thus paving the way to release of the code of the game.

Regarding content there has been a new building. The general store where you will be able to buy / sell items from your inventory.

 

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