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Saturday, May 3, 2014 - 05:22

I think Mangler might be a fitting name :)

Saturday, May 3, 2014 - 05:16

Great job! Seems someone made pixel art version http://opengameart.org/content/3-rpg-enemy-remixes and even 3d version http://opengameart.org/content/angler-man-3d

I'm gonna add this in my foss turn based strategy game http://AncientBeast.com

Expect to see it in the units page soon :) Might take a while longer for it to get into the game itself...

Sunday, April 27, 2014 - 01:21

Looks cool, gonna check it out :)

Monday, April 21, 2014 - 22:51

Great, will check it out. This might end up as a level 1 Wrath unit; will make folder in our wuala group soon and have a copy of the files there :)

Monday, April 21, 2014 - 21:07

Was the animation from the gif included in the attached blend file? I can't quite manage to find any animation data in the file and play it xD Maybe I'm doing something wrong, hmm...

Monday, April 21, 2014 - 21:01

Great, no worries, you can take your time. What would be the best way to keep in touch and collaborate? We do have an IRC channel for the project if you're into that kind of stuff (#AncientBeast on freenode, you can join from http://AncientBeast.com/chat )

Skype, email or social networks will kinda do as well.

 

There's no actual polycount limit as for the first version we'll prerender into sprite sheets, so more details = better, as long as detail is used wisely, though we'll also be displaying the 3d models in the units page and probably in-game as well and at some point will wanna make a 3d version of the game too (browser based as well), which will allow for more eye-candy and open new posibilities such as AR and VR. Let's say at least 3000-6000 faces, maybe even more so that stuff looks flawless regarding smoothness, you don't really get to see any choppy edges in most 3d games nowadays that are done properly. I really hate it in Dota2 when stuff like tails and other similar limbs don't have enough edge loops and look very choppy when animated.

Monday, April 21, 2014 - 19:35

Understood. Yeah, a game project is a really big project, especially without a budget.

Here's a blender addon that you can use to export sprite sheets (if ever making a 2d game) or animated gifs (just for the eye-candy on websites)

http://github.com/Fweeb/blender_spritify

Most of the units from Ancient Beast are being made into 3d using blender, here's a sample http://AncientBeast.com/viewer so if something catches your eyes, you're free to have a go at it, especially if it wasn't properly made before; you seem really skilled, so could definitely use a bit of help from you; all project artwork is under CC-BY-SA 3.0 license.

Here is the first batch planned to make it into the game http://ancientbeast.com/units/

Monday, April 21, 2014 - 18:49

Looking good! Will probably use this for http://AncientBeast.com (foss browser based tbs).

Are you working on your own game project atm or what?

Sunday, April 20, 2014 - 20:08

Looks good, will probably use this in Ancient Beast part of a combat location or eventually as a creature dwelling.

The animation should have probably been done using a shape key, basically you add a new key for current position, then a new one which you'll turn to value 1 and then change as you please. After that, it's super easy to animate between the two, you basically animate slider from 0 to 1 and repeat that ping-pong style. https://www.youtube.com/watch?v=SdSOhiDqmj8

Wondering if the OpenDungeons engine supports shape key animation after all xD

 

With this blender addon we made for Ancient Beast you can even export sprite sheets or gif animations for extra eye-candy :) https://github.com/Fweeb/blender_spritify

 

Tuesday, April 15, 2014 - 18:41

Pretty cool :)

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