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Sunday, June 30, 2013 - 14:49

You could just use "Colorize" in gimp or some other similar operation.

Monday, June 24, 2013 - 06:42

Awesome :) Since it's a slow track, it would only be usable in the adventure mode, provided we'll reach that tier with our future indiegogo campaign. For combat we need more fast paced stuff. Anyway, I'll check out all your uploads here on OGA :-)

Friday, June 14, 2013 - 18:02

Pretty cool track! Will consider it as well for www.AncientBeast.com ^^

Thursday, June 6, 2013 - 04:57

Pretty cool! Whoever is looking for an alternative version, check this one out as well (uder CC-BY-SA 3.0, credit www.AncientBeast.comhttp://ancientbeast.com/shop/items/Phoenix%20feather.png

Will have to tweak it a bit soon and clean it up it seems.

Thursday, June 6, 2013 - 04:46

Cheers! The items in my game are not yet usable so I won't rush tweaking them and rather wait for your possible release. Another "compatibility" issue is that my project is using 128x128 while these seem to be 64x64, so will either have to down size the current ones or upsize the ones you made.

Thursday, June 6, 2013 - 04:42

Wish the backgrounds would have been transparent.

Anyway, I guess I'll edit some of them in order to use for Ancient Beast since they fit the style, so thanks!

Tuesday, June 4, 2013 - 17:43

Let me be the first person around to congratulate you!

Thursday, May 30, 2013 - 06:13

Looking good! :)

Sunday, May 26, 2013 - 17:14

@Julius well, can't really make a KS campaign anyway, since I'm not from USA or UK. Anyway, I'm slowly preparing an Indiegogo campaign.

 

I don't really want to piggy back Ancient Beast on some other project for a variety of reasons, for example a lot of projects tend to use too many common fantasycreatures, such as goblins, skeleton etc, which I tend to keep to a minimum. Anyway, some of the Ancient Beast creatures are already being used in other games now and even in cg animations, so it's probably just a matter of time until some of the creatures will also end up in Flare RPG, already talked about this with Clint from time to time.

 

Regarding Ancient Beast having a playable prototype, version 0.1 was released on 12th December 2012 and it was way more playable than I actually anticipated, provided you have someone nearby that's a chalenging player, since the game is only hotseat for now.

 

Version 0.2 will be released in the near future, on 15th June (2013), so there will be a pretty big update by then. Whoever wants is free to join the release event on facebook https://www.facebook.com/events/339250709535904/ and/or G+ https://plus.google.com/b/113034814032002995836/events/cinlmqupjfm2j1tf6...

 

Thanks! If you still wish to donate a few bucks, the money always comes in handy for the development http://ancientbeast.com/donate/  - make sure you mention your website when donating, because it's really great SEO as you'll be listed online :)

Thursday, April 11, 2013 - 02:33

Awesome job! The script is somewhat confusing to me though.

Not sure how I would go about rendering it myself for example in case I tweak it.

Care to share some light? :D

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