Your links are incredibly bad, you should remove the BBcode tags.
Anyway, pretty cool stuff you have there. I see potential in you and your friend.
If you're interested in more practice, I have a free open source tbs game project www.AncientBeast.com - for the 3d stuff we're usingblender. My email is dk.vali@gmail.com (dk.vali on skype) if you're interested in helping out a bit. If you nice work, it could get you some reputation and freelancing tasks.
Eyes are way too far from each other, get them closer to the nose.
The legs also need to have less space in between them, so make the upper legs ticker.
Top part of the nose needs to stick out more, so you can see the nose like a V from the side.
I dropped this model in wuala anyway so you can update it there as much as you want to.
I think if you spend more time with time and listen to feedback you can definitely improve it a lot, spending that extra time tweaking is what will get you to a new level and make you a better artist.
Coding just took off recently; could really use more help with art if you're interested.
Check out the website, there's some artwork, creature details, info about the game and development pipeline, chat and even a developer preview early pre-alpha.
I really want this project to be awesome and world wide known and played.
Your links are incredibly bad, you should remove the BBcode tags.
Anyway, pretty cool stuff you have there. I see potential in you and your friend.
If you're interested in more practice, I have a free open source tbs game project www.AncientBeast.com - for the 3d stuff we're usingblender. My email is dk.vali@gmail.com (dk.vali on skype) if you're interested in helping out a bit. If you nice work, it could get you some reputation and freelancing tasks.
Hehe, are you kidding? I've listened to it for several hours. Will check out some more of your work when I have the time :)
Pretty cool track :)
Pretty cool!
I agree, that's why I opted to keep things simple and use monochrome icons instead. Cheers! : )
Pretty cool overall! Main issues I see:
Eyes are way too far from each other, get them closer to the nose.
The legs also need to have less space in between them, so make the upper legs ticker.
Top part of the nose needs to stick out more, so you can see the nose like a V from the side.
I dropped this model in wuala anyway so you can update it there as much as you want to.
I think if you spend more time with time and listen to feedback you can definitely improve it a lot, spending that extra time tweaking is what will get you to a new level and make you a better artist.
Cheers! :)
Pretty cool! : )
You're lacking the attribution part, so you're violating the license.
Credit/link the following: Ancient Beast (game project) http://www.AncientBeast.com Katarzyna Zalecka (concept) http://kasia88.deviantart.com Gabriel Verdon (artwork) http://www.gabrielverdon.com
Woot! Will do. Release date is on 12.12.2012 :D
Thought that day should mean something specific to me. Cheers!
Impressive work!
I have a browser based project as well, that is free open source and turn based as well.
http://AncientBeast.com
Coding just took off recently; could really use more help with art if you're interested.
Check out the website, there's some artwork, creature details, info about the game and development pipeline, chat and even a developer preview early pre-alpha.
I really want this project to be awesome and world wide known and played.
dk.vali@gmail.com
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