@Technopeasant Good to hear, that was the idea when this got picked as main playable character for Ancient Beast when design was still shaping up, as I really liked HeXen's theme/style, even though AB is not about magic, but very advanced tech (though some consider that there may not be a difference).
Glad you like it. I liked the original concept art for this a bit more and was somewhat shocked when the artist sort of remixed it xD happened often within the project, but sometimes results were pretty good nonetheless.
@Technopeasant Good to hear, that was the idea when this got picked as main playable character for Ancient Beast when design was still shaping up, as I really liked HeXen's theme/style, even though AB is not about magic, but very advanced tech (though some consider that there may not be a difference).
While curent theme is not that bad pallete wise, I always dig dark themes even more and if it includes actual fixes, then I'm all for it! <3
Glad you like it. I liked the original concept art for this a bit more and was somewhat shocked when the artist sort of remixed it xD happened often within the project, but sometimes results were pretty good nonetheless.
Pretty cool, using first one for now as an ability upgrade for the upcoming version of my main game project, https://AncientBeast.com
This gave me a new creature idea for Ancient Beast project... a mouse posing as a minotaur... a Mousotaur!
This is pretty cool! Might use it in the second creature set of my project https://AncientBeast.com
This is awesome work! <3
Some cool tunes in this pack, nice!
Awesome stuff! Looks like just the thing for Nightmare's Icicle Spear ultimate ability https://ancientbeast.com/units/?view=sets#Nightmare
I agree with you! I'll be using something along the lines when I'll be remastering the Dark Forest combat location https://opengameart.org/content/dark-forest
It's from my Ancient Beast game project, heavily inspired by the projects you mentioned, especially HoMM 3.
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