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Monday, September 17, 2012 - 04:43

I'm doing a foss browser based TBS called Ancient Beast.

It has 7 realms, each with seven creatures that range from level 1 to 7, so 49 creatures + a summon + a character representing the players on the combat field, that sums it up to 51 creatures.

Check out the bestiary http://AncientBeast.com/bestiary

If you click the progress widgets, you can see the source files in wuala. Also keep in mind that a lot of work is going on, so eventually every creature will get modeled in blender, animated and rendered as sprite sheets for the first version of the game, which is 2d that will be followed by a 3d version that's compatible and optional; you'll even be able to see 3d turntable previews of the creatures right inside the bestiary pretty soon. Everything is under CC-BY-SA 3.0

Even uploading some of the stuff here on OGA under this collection http://opengameart.org/content/ancientbeast

 

It would be if a few of you guys would support this project financially for as little as $2 per month or with one time donations, me and others put a lot of time and energy into it for a long time now, but almost nobody donates. I'm getting the impression the donation page is broken or something... http://AncientBeast.com/donate

I really want this project to become the chess of the future so I really need your support!

Typical reaction when I ask for financial support is "why don't you make a kickstarter campaign?"... there are some reasons I didn't done so already: it's USA only (but I could get around that as the lead concept artist is from USA), it takes a huge cut, about 10% along with Amazon. And I need to prepare a decent video, which means quite a bit of money being invested into equipment, but I barely get any donations and I don't have any income, still I struggled to get a camera phone with 8mb pixel camera that can shoot full HD (1080p), got a stand for it, got 3 lightning setup and talked with a pretty model that will present the video. I need to adjust the support to work with the camera phone, finish the script, plan the rewards better, fix my laptop so it can be used for reading the script while recording and what I need your financial support with: purchasing a green screen or green material (plus stand) so I can replace the background with something nice (similar to what Riot does for the summoner showcase videos for League of Legends, staring Nikasaur), a decent microphone perhaps and a bit of funding for marketing. I'm also about to hire a (part-time) coder from my city (which means about 250$ / month) to work on gameplay. So once again... http://AncientBeast.com/donate

 

@pennomi: always looking for more people to work with on this project, so need financial help as I mentioned above, coding help (PHP, MySQL, HTML, CSS, Javascript) and more artists involved.

Anyway, main issue of the project atm is the lack of a playable prototype, hopefully it's just a matter of a few more months... Please support this project, really need your help to get things going better and faster! I really want this to become awesome and worldwide popular but I can't do it if people don't contribute.

Tuesday, August 21, 2012 - 18:20

Hey, is it you that dropped by the www.AncientBeast.com/chat ? I was taking a nap :)

Thursday, July 19, 2012 - 15:56

The homepage stuff is just to give an overall idea. Well, I'm actually making a document like that ,describing an 1vs1 match in full detail, it was requested by several coders so far, but it's really tedious work, taking a lot of time and energy; will be adding mock-ups for each step for it and it will eventually become that "fake" gameplay video. Should probably make it higher priority. Thanks!

Thursday, July 19, 2012 - 15:04

Working on that as well actually; it's displayed right on the homepage.

http://ancientbeast.com/#gameplay

That section will get another important update probably tomorrow, too tired atm. It was a very productive day, thanks Mumu for joining the channel and brainstorming with me; lots of good ideas and feedback.

 

Thursday, July 19, 2012 - 14:03

Well, I tried to hire a part time coder, offering about 300$/month and I received answers like "hell no, I can make that amount in 3 hours of freelancing", so unless I code the gameplay myself as well (will need to learn JS and canvas a bit better), get funding or find a gameplay coder, it might take a while.

In my country people get payed about 250$/month at good full time jobs...

Seems in summer there are fewer contributions overall (art/code/money wise). Still a lot of focus on 2d/3d/animation at this stage. I'm really looking forward for progress on gameplay to be going steady. Will prepare some video presentations soon and even work on "fake" gameplay videos after Dark Priest and some more creatures get finished and animated.

Thursday, July 19, 2012 - 04:24

Lame bump :)

Survey time, everyone!

Check out the bestiary and let me know which is your favorite creature.

You can even make a top 3, it's alright :)

http://AncientBeast.com/bestiary

 

You can comment in disqus (at the end of the page) or on the OGA forum thread.

Wednesday, July 11, 2012 - 21:33

Cheers! Yeah, the walk cycle has improved several times since (has more weight and such).

Wednesday, May 30, 2012 - 22:08

This is pretty good stuff :)

Sunday, May 27, 2012 - 22:37

Can you update the attribution instructions as well, please? :)

Tuesday, May 15, 2012 - 12:12

Try matching the style of the icons in here http://ancientbeast.com/items/

128x128, PNG, trasparent background, brushed/raster, items must fit within the icon, somewhat colorful palette, some shading when it makes sense. Leather boots, studded club and death's touch bow are a bit unpolished, so don't mind those too much.

You can use gimp/krita/mypaint or whatever.

We can always use feedback or suggestions, but for that you would have to "idle" around our IRC channel, #AncientBeast on Freenode; tut on how to join over here (and even IRC applet)

http://ancientbeast.com/chat

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