quite frankly i think editor icons are fine as is. "consistent looknfeel" is less important than "game making tool that actually makes games" at this point.
i just downloaded the binary right before i reported what happened, so it was newest.
here is a screengrab of what happens after creating new project, with cmd running editor in /v
it creates folder, extracts credits.txt and tnge closes. if i manually extract rest of lpc folder into the created project folder, i can open it and edit it, but new project only creates folder with credits.txt
@bzt "Thank you, I'll probably do that. Or maybe I'll just go with a symbol-less version (I never intended to suggest this is a Playstation-only engine, and I don't want to suggest it is Xbox-only either, so probably the symbol-less will be the best)."
problem with symbol-less is how will anyone know what buttons are what? i imagine you wrote / intend to write your own gamepad parsing code. i am only familiar with how sdl lib does it, but i believe the actual identifiers for buttons are "povhat n e s w" for dpad and "1 2 3 4" for the face buttons in a backwards z shape starting from the south face buttons. that might be a good compromise? i dunno. i understand that ppl making games with tirnanaog will put whatever they want there, but i would think the vast majority of them will want to use the abxy setup, as it is most used on pc.
i haven't really dove into tirnanog much, as i can't testrun anything i make with it. seems like trying to make something with it right now feels like an intellectual excercise than actually making something. i guess because my brain can't "see" what is made. it is something i am keeping an eye on though.
also this: i was unable to create a new project using the lpc package using the editor. it created the folder and teh credits files in my /user/myname/tirnanog folder but nothing else was extracted to that folder by tirnanog, and it did not recognize folder to open file. when i manually extracted archives content to same folder, i was able to open project and fiddle with it. win11.
how about some sort of community support forum for tirnanog in the future?
@bzt are you aware that the TirNanog Player page 404s? https://bztsrc.gitlab.io/tirnanog-player is the link on your page. i am playing around with the editor but can't playtest without the player.
edit: nevermind, i see from your other forum post that it's not ready yet.
well for pc gamers who use gamepads (like me) i would safely say the xbox button layout is most common. it used by the majority of third party "generic" pc gamepads that i have seen / bought / blew out the left stick and had to buy again. green A red B blue X yellow Y. afaik there is no issue with us trademarks either.
i would say switch to those buttons from the same xelu prompt pack and you are probably golden.
on my browser the page https://bztsrc.gitlab.io/tirnanog-editor/
links to https://gitlab.com/bztsrc/tirnanog-editor/raw/binaries/tnge-i686-win-sta... from the download button
the 1.0rc binary i downloaded from https://gitlab.com/bztsrc/tirnanog-editor/-/blob/binaries/tnge-i686-win-...
only difference in the two urls is "/raw/" vs "/-/blob/"
raw gives me 1.0beta, blob gives me 1.0rc. still. just now. 2 minutes ago.
and with this binary which was not on your website but found through gitlab, with verbose
https://youtu.be/mJkos7CVYs4
i just repeated the whole process. downloaded this morning at 4:30 am from your website.
https://youtu.be/ilDiNVYDZ_A
same result
quite frankly i think editor icons are fine as is. "consistent looknfeel" is less important than "game making tool that actually makes games" at this point.
i just downloaded the binary right before i reported what happened, so it was newest.
here is a screengrab of what happens after creating new project, with cmd running editor in /v
it creates folder, extracts credits.txt and tnge closes. if i manually extract rest of lpc folder into the created project folder, i can open it and edit it, but new project only creates folder with credits.txt
@bzt "Thank you, I'll probably do that. Or maybe I'll just go with a symbol-less version (I never intended to suggest this is a Playstation-only engine, and I don't want to suggest it is Xbox-only either, so probably the symbol-less will be the best)."
problem with symbol-less is how will anyone know what buttons are what? i imagine you wrote / intend to write your own gamepad parsing code. i am only familiar with how sdl lib does it, but i believe the actual identifiers for buttons are "povhat n e s w" for dpad and "1 2 3 4" for the face buttons in a backwards z shape starting from the south face buttons. that might be a good compromise? i dunno. i understand that ppl making games with tirnanaog will put whatever they want there, but i would think the vast majority of them will want to use the abxy setup, as it is most used on pc.
i haven't really dove into tirnanog much, as i can't testrun anything i make with it. seems like trying to make something with it right now feels like an intellectual excercise than actually making something. i guess because my brain can't "see" what is made. it is something i am keeping an eye on though.
also this: i was unable to create a new project using the lpc package using the editor. it created the folder and teh credits files in my /user/myname/tirnanog folder but nothing else was extracted to that folder by tirnanog, and it did not recognize folder to open file. when i manually extracted archives content to same folder, i was able to open project and fiddle with it. win11.
how about some sort of community support forum for tirnanog in the future?
@bzt are you aware that the TirNanog Player page 404s? https://bztsrc.gitlab.io/tirnanog-player is the link on your page. i am playing around with the editor but can't playtest without the player.
edit: nevermind, i see from your other forum post that it's not ready yet.
well for pc gamers who use gamepads (like me) i would safely say the xbox button layout is most common. it used by the majority of third party "generic" pc gamepads that i have seen / bought / blew out the left stick and had to buy again. green A red B blue X yellow Y. afaik there is no issue with us trademarks either.
i would say switch to those buttons from the same xelu prompt pack and you are probably golden.
the nescolor monsters go with vampire huntress? your jam entry is gonna rock.
it just kinda jumped into my head that i could do this and noone would stop me :)
i'll think of another one with a theme or something
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