there is this craptastic skyrim clone https://store.steampowered.com/app/253410/Ravensword_Shadowlands/ which was made in unity, and their design document probably looks like buttons' instructions for how to make crappy skyrim clone. and in my opinion it totally takes the punch out of buttons' argument.
yes you can clone skyrim's "primitive" systems. but it's not fun. skyrim is fun, for some of us anyways. is it a "real rpg"? i dunno. there are some who argue that anything except the 0e dnd from 1974 is not a true rpg.
so what makes an rpg an rpg? by strictest definition a role playing game would be a structured form of play wherein one or more players take on the role of characters. but that is the way i played super mario bros in 1987 when i was barely out of diapers. i was mario in my head.
so is it skills and leveling up? equipment and hit points? is it an interactive story with impactful choices? is it elves and hobbits and odin-esque wizards?
in my opinion it's like obscenity. i'll know it when i see it.
and please dont waste your hard earned $7 on ravensword shadowlands. it is really bad.
oh and edit: i was thankful every time i finished a dungeon in skyrim and didn't have to trek back ghrough. immersion breaking and unrealistic as it is, i totally get why they did it. they did it specifically for ryan rodgers.
ooh i like the jeweled eye. gives me kaballah-esque tree of life vibes, but looks totally different. seems like it could be used to differentiate schools of magic or worldy powers derived from divine concepts.
have you ever read roger zelazny's amber books? the pattern and the logrus and all that jive. zelazny is god.
I don't really like turn based RPG mechanics in a computer game. It works well in a a tabletop setting with other people, but I never thought it translated well to video games.
When I was a kid I hated turn based RPGs like the old Final Fantasy and Dragon Warrior/Quest games. When I got older and I played Dungeons and Dragons, I realized the concept is fine but without other people it falls flat IMO.
I actually like the simple fetch or kill quests in Skyrim type action rpgs.
When it comes to setting, I would like to see RPGs that have fantasy worlds that are inspired by non-European mythologies. So many RPGs take Tolkien's world as their model, which was heavily influenced by Germanic mythology. I would love to see a fantasy setting inspired by Meso-American mythology and artwork. Or a fantasy setting inspired by Australian Aborigine mythology and artwork. Or a fantasy setting inspired by West African mythology and artwork. Or a fantasy setting inspried by Mesopotamian mythology and artwork. Or spin a globe and pick a random spot on the map, research the indigenous culture and art style of the people who lived there historically, and use that as inspiration for your setting. I love Hobbits, Trolls, and Odin-esque Wizards. But I have had my fill of them.
I think this is a very cool idea. I am gonna download what you got so far and check it out.
I am excited about the possibilities of this project!
PS: Dreaming big is the way to dream. Always bite off more than you can chew. Whatever you end up getting in your mouth and managing to swallow will be better than if you just nibbled.
did someone show up on discord asking for visual olfactory effects?
in all seriousness tho, your pixel portraits are very nice. anthropomorphic animal portraits would be great. your bunny girl sprite is cool too. try making oga mascot sara in that style. more "girly type stuff" like that would be cool, it is an underserved aesthetic. no offense or gender-normative discriminiation is meant by the phrase "girly type stuff" i just don't know what else to call that art style. but it's cool and you are good at it.
there is this craptastic skyrim clone https://store.steampowered.com/app/253410/Ravensword_Shadowlands/ which was made in unity, and their design document probably looks like buttons' instructions for how to make crappy skyrim clone. and in my opinion it totally takes the punch out of buttons' argument.
yes you can clone skyrim's "primitive" systems. but it's not fun. skyrim is fun, for some of us anyways. is it a "real rpg"? i dunno. there are some who argue that anything except the 0e dnd from 1974 is not a true rpg.
so what makes an rpg an rpg? by strictest definition a role playing game would be a structured form of play wherein one or more players take on the role of characters. but that is the way i played super mario bros in 1987 when i was barely out of diapers. i was mario in my head.
so is it skills and leveling up? equipment and hit points? is it an interactive story with impactful choices? is it elves and hobbits and odin-esque wizards?
in my opinion it's like obscenity. i'll know it when i see it.
and please dont waste your hard earned $7 on ravensword shadowlands. it is really bad.
oh and edit: i was thankful every time i finished a dungeon in skyrim and didn't have to trek back ghrough. immersion breaking and unrealistic as it is, i totally get why they did it. they did it specifically for ryan rodgers.
I made some crazy weird music videos using AI art generation tools
https://www.youtube.com/playlist?list=PLV9RuXX71QHf-CwBEwRPuDx3TQDZMC3Iq
yes those are the books i was referring to. you should read them.
The Nords have still not invented the ladder. And the Dwemer created vast underground cities with steampunk tech but never invented the ladder either.
ooh i like the jeweled eye. gives me kaballah-esque tree of life vibes, but looks totally different. seems like it could be used to differentiate schools of magic or worldy powers derived from divine concepts.
have you ever read roger zelazny's amber books? the pattern and the logrus and all that jive. zelazny is god.
good luck with the project. i will be keeping an eye on it.
oh these could be cool for Rynosaur Land.
I don't really like turn based RPG mechanics in a computer game. It works well in a a tabletop setting with other people, but I never thought it translated well to video games.
When I was a kid I hated turn based RPGs like the old Final Fantasy and Dragon Warrior/Quest games. When I got older and I played Dungeons and Dragons, I realized the concept is fine but without other people it falls flat IMO.
I actually like the simple fetch or kill quests in Skyrim type action rpgs.
When it comes to setting, I would like to see RPGs that have fantasy worlds that are inspired by non-European mythologies. So many RPGs take Tolkien's world as their model, which was heavily influenced by Germanic mythology. I would love to see a fantasy setting inspired by Meso-American mythology and artwork. Or a fantasy setting inspired by Australian Aborigine mythology and artwork. Or a fantasy setting inspired by West African mythology and artwork. Or a fantasy setting inspried by Mesopotamian mythology and artwork. Or spin a globe and pick a random spot on the map, research the indigenous culture and art style of the people who lived there historically, and use that as inspiration for your setting. I love Hobbits, Trolls, and Odin-esque Wizards. But I have had my fill of them.
I think this is a very cool idea. I am gonna download what you got so far and check it out.
I am excited about the possibilities of this project!
PS: Dreaming big is the way to dream. Always bite off more than you can chew. Whatever you end up getting in your mouth and managing to swallow will be better than if you just nibbled.
did someone show up on discord asking for visual olfactory effects?
in all seriousness tho, your pixel portraits are very nice. anthropomorphic animal portraits would be great. your bunny girl sprite is cool too. try making oga mascot sara in that style. more "girly type stuff" like that would be cool, it is an underserved aesthetic. no offense or gender-normative discriminiation is meant by the phrase "girly type stuff" i just don't know what else to call that art style. but it's cool and you are good at it.
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