"That's only because you're confusing the object of the context. Free licenses are not (and never were) about the freedom of the creators, they are all about the freedom of the end users. Keep this in mind and everything will get crystal clear."
I would say I do more as an end user than as a creator. And as an end user, I try to use BSD-style licensed stuff whenever possible. GPL and strong copyleft limits me as a user. That's how I feel, that's my opinion. Obviously plenty of people disagree with me and agree with Stallman. I don't.
In my opinion freedom and openness in the context of collectivism is about not placing restrictions on end user, not about making sure that "information stays free because information wants to be free." Information doesn't want anything. People want stuff. People who want to make sure that information/art/data/code stays free and anyone who uses it are locked into that same license, that is what CC-BY-SA and GPL and strong copyleft are for.
For me, as a creator: I will license my art cc0, license my code expat/mit.
For me, as an end user: I will seek out art that is licensed cc0, cc-by, or oga-by, and code that is bsd-style licensed.
IMO it is as much about philosophy as it as about confusion over viral licensing.
this thread is like the poster child for "why people are scared to fiddle with libre software"
when people explain it as "free as in free speech, not free beer" you look at that it's like cool i get it. then you actually start reading the licenses (atleast the "strong copyleft" ones like gpl) and it is overwhelming and quite frankly doesn't feel free at all. it is about limiting me, but limiting me to ensure that others are free to have the same limitations that i have.
i love the concept of libre software and open content. i really do. but when you get into the muck with it, it's so confusing and requires one to invest significant time in understanding legalese that could be spent actually making some shit. that's why i decided all my art would be cc0 cuz it's the easiest to understand and most useful for the end user, and all my code would be expat/mit cuz it's the easiest to understand and most useful for the end user. the tradeoff is that what i put out there is as free as can be, but the license does not ensure that it stays free. i am ok with that.
of course nothing i just said helps anyone understand how to properly distribute gpl flare game engine and proprietary flare assets. sorry to derail the information train, just thought i would butt in with some totally not useful sidebar discussion.
EDIT:
@WithinAmnesia if you had an informal discussion with Clint Bellanger and he said "go ahead and do that" I don't think that is quite the same as having him "alt-license" his code to you under a proprietary license. But as bzt said, yes the originator of any work is free to license that work in whatever way they choose. So if Clint Bellanger created the Flare code, he owns the Flare code that he made. He distributed under gpl, so the code that was distributed under gpl. My understanding is that he can still take his code and "alt-license" it to others under proprietary license (or sell ownership entirely as bzt alluded to earlier.) But I don't think he would have the right to take the gpl'ed code that has been modified by Flare community and re license it. But i honestly know nothing about flare or it's dev history, and who actually wrote the code or any of that stuff.
My point is that you might wanna have a more thorough discussion with Clint Bellanger as to what he meant, and what rights have you been granted. I don't think quoting what appears to be an informal half paragraph from a private email is enough to justify that you have "non-gpl" rights to use his gpl code.
yeah please don't upload nsfw content. i have enough issues with that crap getting through itch.io's block.
i have no say in the rules here. but porn is as addictive as heroin, and more harmful to it's users and to society in my opinion. it mostly disrespectful and exploitative toward women, and causes real damage to the mental health of it's consumers.
this thread made me want to go play skyrim. at which point i found out that they updated it in november and even though i had it set in steam to NOT update steam had updated and downloaded in the background without me paying attention. so now all my skse mods are busted.
i guess i'll see how they updated vanilla.
and as an aside, another generic-ish skyrim clone that i do think is enjoyable is gedonia, also on steam. it looks like zelda windwaker aesthetically. it's a one-person dev made in unity. it is buggy as all get out, but enjoyable nonetheless. just like skyrim :p
In RE: @bzt
"That's only because you're confusing the object of the context. Free licenses are not (and never were) about the freedom of the creators, they are all about the freedom of the end users. Keep this in mind and everything will get crystal clear."
I would say I do more as an end user than as a creator. And as an end user, I try to use BSD-style licensed stuff whenever possible. GPL and strong copyleft limits me as a user. That's how I feel, that's my opinion. Obviously plenty of people disagree with me and agree with Stallman. I don't.
In my opinion freedom and openness in the context of collectivism is about not placing restrictions on end user, not about making sure that "information stays free because information wants to be free." Information doesn't want anything. People want stuff. People who want to make sure that information/art/data/code stays free and anyone who uses it are locked into that same license, that is what CC-BY-SA and GPL and strong copyleft are for.
For me, as a creator: I will license my art cc0, license my code expat/mit.
For me, as an end user: I will seek out art that is licensed cc0, cc-by, or oga-by, and code that is bsd-style licensed.
IMO it is as much about philosophy as it as about confusion over viral licensing.
EZGif is best online solution IMO. They have a nice spritesheet cutter too.
I am sure there are plenty of downloadable softwares as well, I just prefer to use EZGif.
did you use nearest neighbor? it looks antialiased to my untrained eye.
this thread is like the poster child for "why people are scared to fiddle with libre software"
when people explain it as "free as in free speech, not free beer" you look at that it's like cool i get it. then you actually start reading the licenses (atleast the "strong copyleft" ones like gpl) and it is overwhelming and quite frankly doesn't feel free at all. it is about limiting me, but limiting me to ensure that others are free to have the same limitations that i have.
i love the concept of libre software and open content. i really do. but when you get into the muck with it, it's so confusing and requires one to invest significant time in understanding legalese that could be spent actually making some shit. that's why i decided all my art would be cc0 cuz it's the easiest to understand and most useful for the end user, and all my code would be expat/mit cuz it's the easiest to understand and most useful for the end user. the tradeoff is that what i put out there is as free as can be, but the license does not ensure that it stays free. i am ok with that.
of course nothing i just said helps anyone understand how to properly distribute gpl flare game engine and proprietary flare assets. sorry to derail the information train, just thought i would butt in with some totally not useful sidebar discussion.
EDIT:
@WithinAmnesia if you had an informal discussion with Clint Bellanger and he said "go ahead and do that" I don't think that is quite the same as having him "alt-license" his code to you under a proprietary license. But as bzt said, yes the originator of any work is free to license that work in whatever way they choose. So if Clint Bellanger created the Flare code, he owns the Flare code that he made. He distributed under gpl, so the code that was distributed under gpl. My understanding is that he can still take his code and "alt-license" it to others under proprietary license (or sell ownership entirely as bzt alluded to earlier.) But I don't think he would have the right to take the gpl'ed code that has been modified by Flare community and re license it. But i honestly know nothing about flare or it's dev history, and who actually wrote the code or any of that stuff.
My point is that you might wanna have a more thorough discussion with Clint Bellanger as to what he meant, and what rights have you been granted. I don't think quoting what appears to be an informal half paragraph from a private email is enough to justify that you have "non-gpl" rights to use his gpl code.
oh and https://snyk.io/learn/open-source-licenses/ is another nice link for foss licenses that are out there.
that's just my two cents, minus inflation.
oh yeah i cancelled it and all the other jams i was doing. sorry.
i left itch.io in protest of all the disgusting pornographic games and itch.io's woefully inadequate content blocking and moderation system.
MedicineStorm: When you see this and delete I hope you laugh as much as I did.
yeah i probably jumped the gun with my soapbox preaching.
sorry
yeah please don't upload nsfw content. i have enough issues with that crap getting through itch.io's block.
i have no say in the rules here. but porn is as addictive as heroin, and more harmful to it's users and to society in my opinion. it mostly disrespectful and exploitative toward women, and causes real damage to the mental health of it's consumers.
i cc0'ed this stuff and added to the fakebit music pack. nobody was buying it so i might as well make it available for free
i also added the original rock versions to the rock music pack.
this thread made me want to go play skyrim. at which point i found out that they updated it in november and even though i had it set in steam to NOT update steam had updated and downloaded in the background without me paying attention. so now all my skse mods are busted.
i guess i'll see how they updated vanilla.
and as an aside, another generic-ish skyrim clone that i do think is enjoyable is gedonia, also on steam. it looks like zelda windwaker aesthetically. it's a one-person dev made in unity. it is buggy as all get out, but enjoyable nonetheless. just like skyrim :p
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