this thread is like the poster child for "why people are scared to fiddle with libre software"
when people explain it as "free as in free speech, not free beer" you look at that it's like cool i get it. then you actually start reading the licenses (atleast the "strong copyleft" ones like gpl) and it is overwhelming and quite frankly doesn't feel free at all. it is about limiting me, but limiting me to ensure that others are free to have the same limitations that i have.
i love the concept of libre software and open content. i really do. but when you get into the muck with it, it's so confusing and requires one to invest significant time in understanding legalese that could be spent actually making some shit. that's why i decided all my art would be cc0 cuz it's the easiest to understand and most useful for the end user, and all my code would be expat/mit cuz it's the easiest to understand and most useful for the end user. the tradeoff is that what i put out there is as free as can be, but the license does not ensure that it stays free. i am ok with that.
of course nothing i just said helps anyone understand how to properly distribute gpl flare game engine and proprietary flare assets. sorry to derail the information train, just thought i would butt in with some totally not useful sidebar discussion.
EDIT:
@WithinAmnesia if you had an informal discussion with Clint Bellanger and he said "go ahead and do that" I don't think that is quite the same as having him "alt-license" his code to you under a proprietary license. But as bzt said, yes the originator of any work is free to license that work in whatever way they choose. So if Clint Bellanger created the Flare code, he owns the Flare code that he made. He distributed under gpl, so the code that was distributed under gpl. My understanding is that he can still take his code and "alt-license" it to others under proprietary license (or sell ownership entirely as bzt alluded to earlier.) But I don't think he would have the right to take the gpl'ed code that has been modified by Flare community and re license it. But i honestly know nothing about flare or it's dev history, and who actually wrote the code or any of that stuff.
My point is that you might wanna have a more thorough discussion with Clint Bellanger as to what he meant, and what rights have you been granted. I don't think quoting what appears to be an informal half paragraph from a private email is enough to justify that you have "non-gpl" rights to use his gpl code.
yeah please don't upload nsfw content. i have enough issues with that crap getting through itch.io's block.
i have no say in the rules here. but porn is as addictive as heroin, and more harmful to it's users and to society in my opinion. it mostly disrespectful and exploitative toward women, and causes real damage to the mental health of it's consumers.
this thread made me want to go play skyrim. at which point i found out that they updated it in november and even though i had it set in steam to NOT update steam had updated and downloaded in the background without me paying attention. so now all my skse mods are busted.
i guess i'll see how they updated vanilla.
and as an aside, another generic-ish skyrim clone that i do think is enjoyable is gedonia, also on steam. it looks like zelda windwaker aesthetically. it's a one-person dev made in unity. it is buggy as all get out, but enjoyable nonetheless. just like skyrim :p
there is this craptastic skyrim clone https://store.steampowered.com/app/253410/Ravensword_Shadowlands/ which was made in unity, and their design document probably looks like buttons' instructions for how to make crappy skyrim clone. and in my opinion it totally takes the punch out of buttons' argument.
yes you can clone skyrim's "primitive" systems. but it's not fun. skyrim is fun, for some of us anyways. is it a "real rpg"? i dunno. there are some who argue that anything except the 0e dnd from 1974 is not a true rpg.
so what makes an rpg an rpg? by strictest definition a role playing game would be a structured form of play wherein one or more players take on the role of characters. but that is the way i played super mario bros in 1987 when i was barely out of diapers. i was mario in my head.
so is it skills and leveling up? equipment and hit points? is it an interactive story with impactful choices? is it elves and hobbits and odin-esque wizards?
in my opinion it's like obscenity. i'll know it when i see it.
and please dont waste your hard earned $7 on ravensword shadowlands. it is really bad.
oh and edit: i was thankful every time i finished a dungeon in skyrim and didn't have to trek back ghrough. immersion breaking and unrealistic as it is, i totally get why they did it. they did it specifically for ryan rodgers.
did you use nearest neighbor? it looks antialiased to my untrained eye.
this thread is like the poster child for "why people are scared to fiddle with libre software"
when people explain it as "free as in free speech, not free beer" you look at that it's like cool i get it. then you actually start reading the licenses (atleast the "strong copyleft" ones like gpl) and it is overwhelming and quite frankly doesn't feel free at all. it is about limiting me, but limiting me to ensure that others are free to have the same limitations that i have.
i love the concept of libre software and open content. i really do. but when you get into the muck with it, it's so confusing and requires one to invest significant time in understanding legalese that could be spent actually making some shit. that's why i decided all my art would be cc0 cuz it's the easiest to understand and most useful for the end user, and all my code would be expat/mit cuz it's the easiest to understand and most useful for the end user. the tradeoff is that what i put out there is as free as can be, but the license does not ensure that it stays free. i am ok with that.
of course nothing i just said helps anyone understand how to properly distribute gpl flare game engine and proprietary flare assets. sorry to derail the information train, just thought i would butt in with some totally not useful sidebar discussion.
EDIT:
@WithinAmnesia if you had an informal discussion with Clint Bellanger and he said "go ahead and do that" I don't think that is quite the same as having him "alt-license" his code to you under a proprietary license. But as bzt said, yes the originator of any work is free to license that work in whatever way they choose. So if Clint Bellanger created the Flare code, he owns the Flare code that he made. He distributed under gpl, so the code that was distributed under gpl. My understanding is that he can still take his code and "alt-license" it to others under proprietary license (or sell ownership entirely as bzt alluded to earlier.) But I don't think he would have the right to take the gpl'ed code that has been modified by Flare community and re license it. But i honestly know nothing about flare or it's dev history, and who actually wrote the code or any of that stuff.
My point is that you might wanna have a more thorough discussion with Clint Bellanger as to what he meant, and what rights have you been granted. I don't think quoting what appears to be an informal half paragraph from a private email is enough to justify that you have "non-gpl" rights to use his gpl code.
oh and https://snyk.io/learn/open-source-licenses/ is another nice link for foss licenses that are out there.
that's just my two cents, minus inflation.
oh yeah i cancelled it and all the other jams i was doing. sorry.
i left itch.io in protest of all the disgusting pornographic games and itch.io's woefully inadequate content blocking and moderation system.
MedicineStorm: When you see this and delete I hope you laugh as much as I did.
yeah i probably jumped the gun with my soapbox preaching.
sorry
yeah please don't upload nsfw content. i have enough issues with that crap getting through itch.io's block.
i have no say in the rules here. but porn is as addictive as heroin, and more harmful to it's users and to society in my opinion. it mostly disrespectful and exploitative toward women, and causes real damage to the mental health of it's consumers.
i cc0'ed this stuff and added to the fakebit music pack. nobody was buying it so i might as well make it available for free
i also added the original rock versions to the rock music pack.
this thread made me want to go play skyrim. at which point i found out that they updated it in november and even though i had it set in steam to NOT update steam had updated and downloaded in the background without me paying attention. so now all my skse mods are busted.
i guess i'll see how they updated vanilla.
and as an aside, another generic-ish skyrim clone that i do think is enjoyable is gedonia, also on steam. it looks like zelda windwaker aesthetically. it's a one-person dev made in unity. it is buggy as all get out, but enjoyable nonetheless. just like skyrim :p
there is this craptastic skyrim clone https://store.steampowered.com/app/253410/Ravensword_Shadowlands/ which was made in unity, and their design document probably looks like buttons' instructions for how to make crappy skyrim clone. and in my opinion it totally takes the punch out of buttons' argument.
yes you can clone skyrim's "primitive" systems. but it's not fun. skyrim is fun, for some of us anyways. is it a "real rpg"? i dunno. there are some who argue that anything except the 0e dnd from 1974 is not a true rpg.
so what makes an rpg an rpg? by strictest definition a role playing game would be a structured form of play wherein one or more players take on the role of characters. but that is the way i played super mario bros in 1987 when i was barely out of diapers. i was mario in my head.
so is it skills and leveling up? equipment and hit points? is it an interactive story with impactful choices? is it elves and hobbits and odin-esque wizards?
in my opinion it's like obscenity. i'll know it when i see it.
and please dont waste your hard earned $7 on ravensword shadowlands. it is really bad.
oh and edit: i was thankful every time i finished a dungeon in skyrim and didn't have to trek back ghrough. immersion breaking and unrealistic as it is, i totally get why they did it. they did it specifically for ryan rodgers.
I made some crazy weird music videos using AI art generation tools
https://www.youtube.com/playlist?list=PLV9RuXX71QHf-CwBEwRPuDx3TQDZMC3Iq
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