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Thursday, November 18, 2021 - 12:18

seeing you answer my questions so succinctly and logically has made my day :D

thank you much!

Thursday, November 18, 2021 - 06:00

just an interesting bit i stumbled upon, https://godotengine.org/article/godot-engine-donation-opgames

open source game engines/software get a bunch of money from a company than is in the nft business. from what it sounds like the company that donated the money is into using nfts for in game item type of thing, as medicine storm mentioned above, NOT for stealing assets and selling them. still interesting how it is involved with open source stuff.

Monday, November 15, 2021 - 10:01

thanks to all for the explanation. i understand it alot better now, and why it sucks.

Sunday, November 14, 2021 - 09:36

money sucks. it's too bad you have to have it to buy ramen.

Saturday, November 13, 2021 - 08:59

it is a suggestion on the jam to upload submissions to oga but it is not a requirement of the jam. i always upload my own music here, but i'm not so sure that what i put up is "more (good) music" my stuff is pretty mediocre but i enjoy making it.

Friday, November 12, 2021 - 05:40

sdl code is good for building gamepad support too

Thursday, November 11, 2021 - 11:41

https://itch.io/jam/weekly-chiptune-music-jam-3

 

would love to see some more participation, we are starting small but hopefully will get more interest!

Sunday, September 5, 2021 - 17:28

problem is that the apritesheets are kind of "locked into" the executable file by clickteam fusion. i could include the sprite sheets as a seperate file, but it would not be the actual image used by the game code. which makes me wonder if having the images embedded in the exe would be a form of drm? i know this stuff has been discussed ad-nauseum so sorry to beat a dead horse. 

for a while i was only using cc0 stuff from here because atleast i knew that i wasn't gonna be out of pocket by just attributing and not worrying about the technicalities of the game engine. the share alike licenses don't work for me, i don't want to re-release an edited sprite where all i did was move the character's eyeball or some such.

Sunday, September 5, 2021 - 12:19

when i first started hobbyist gamedev back in the 90s i used sprites ripped from old game roms. back then there wasn't much in the way of freely available stuff like there is now. these young whipper snappers have it great with all this high quality open content. i used to have to walk uphill both ways to school with no shoes on. seriously though, there is so much good stuff to use why risk a cease & desist?

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