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Friday, February 18, 2011 - 15:35

Yes this is very nice. Can you put it in .wav I would appriciate it very much thank you.

Friday, February 18, 2011 - 15:28

If it's possible to get this in .wav I would love to use this in my game. Thinking Valley of Kings background. Thanks abunch :D Great job too.

Friday, February 18, 2011 - 15:23

Hey bart, is it possible for me to get this in .wav please, would like to use it for my game. Thanks abunch. Great job btw I like it.

Friday, February 18, 2011 - 06:04

I wont actually know untill i try to compile it in a min. :D if the formating is off even by the smallest amount or something it wont let me use it. But I figure I did something wrong :D. Wanted this to be my new town music.

Thanks for the fast responce.

Friday, February 18, 2011 - 03:00

If you can make it in .wav format for me I would be most thankful. I tried converting it and it was corrupt or something. :D Please and Thank You.

Wednesday, February 16, 2011 - 15:38

Heres the code what do I change lol. :D

void IsometricCamera::setPosition(float x, float z, float zoom) {
  static const float SCALING = 0.5f;

  D3DXMATRIX a, b;
  D3DXMatrixTranslation(&a, -x, 0.0f, -z);
  D3DXMatrixScaling(&b, 95.0*SCALING, 63.0*SCALING, 9.0*SCALING);
  D3DXMatrixMultiply(&a, &a, &b);

  const FLOAT SWIZZLE_MATRIX[] = {
    1.0,  0.0,  0.0,  0.0,
    0.0,  myTiltWorldFlag?(-0.67-1.0599993) : 0.0,  1.0,  0.0,
    0.0,  1.0,  0.0,  0.0,
    0.0,  0.0,  0.0,  1.0,
  };

  D3DXMATRIX swizzle(SWIZZLE_MATRIX);
  D3DXMatrixMultiply(&myLocationMatrix, &a, &swizzle);

  const FLOAT VIEW_MATRIX[] = {
    1.0,  0.0,    0.0,  0.0,
   0.0, -1.0,    0.0,  0.0,
   0.0,  0.0,   -1.0,  0.0,
   0.0,  0.0,  791.0*SCALING,  1.0,
  };

  const FLOAT PROJECTION_MATRIX[] = {
    4.414213, 0.000000,    0.00000,  0.000000,
    0.000000, 4.414213,    0.00000,  0.000000,
    0.000000, 0.000000,    1.14282,  1.000000,
    0.000000, 0.000000, -571.408*SCALING*zoom,    0.000000,
  };

  myViewMatrix = D3DXMATRIX(VIEW_MATRIX);
  myProjMatrix = D3DXMATRIX(PROJECTION_MATRIX);

  D3DXMatrixMultiply(&myViewMatrix, &myLocationMatrix, &myViewMatrix);
  D3DXMatrixIdentity(&myLocationMatrix);
}

 

Conveinently I think this is already set I am testing it not but mabye I broke it lol. So if anyone knows what I need to change in this please let me know.

Tuesday, February 15, 2011 - 14:38

Wowzers thanks a bunch :) will be using them in my project, :D everyone can check it out www.thekingofdemons.com 3d mmorpg. Thanks again! anyway we could get it in cc?

Tuesday, February 15, 2011 - 13:52

It is a 3d direct x c++ game. trying to make it as fimiliar to diablo fans as I can and this camera is a bangin step.

Tuesday, February 15, 2011 - 13:49

Pfunked wanna help me add your nifty camera to Briswak? Diablo isometric i meant :) if you dunno how just tell me the specifics and what not. I will probly try editing my file and making it at that angle. :D Oldschool diablo here we come! And if i cant figure it out ima cry.

Just curious but why would systems not be able to make a camera at any angle you want it? This stuff does what its told if told correctly. Just wondering I don't know much about GUI/camera's.

Tuesday, February 15, 2011 - 13:33

ya thats the plan eventually I thought after reading the first post that adding buttons to it would be a good idea, saves space and generally looks unique. I dunno if I like the skipable intro thing though heh.

And since im using a website builder  heh I have to make the bottons give them html linked image urls for each one on each page. lol :D work work work...

For the background I am removing the planet adding in something..... Probly ghostbusters shooting the demon trying to get out of the comp. jking but I wanted the edges to interact with the main image. Any suggestions?

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