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Sunday, February 13, 2011 - 19:08

I don't know much about GUI or how to enter them into my engine but I would like to use this type of interface, With a minor modification for a animated heart and other things. Please contact me as soon as possible. Or visit my UI post in the forums here. Looks great btw.

Sunday, February 13, 2011 - 18:31

Donwload the "content" from http://unseenstudios.com/making-evidyon/download/ and select the file, then unzip and enter the Content file. Browse to GUI, Icons, Etc and view the files for the main page ect. To edit Source in c++ for alignments of images ect. Download the Source file or ALL in ONE pack on the same download page. Unzip and enter the source file browse to "common" which I actually just found hehe(to see the alignment files look in GUI.h the first file, This file leads you to the other files that make up the GUI alignment files like GUIcanvas.h). There is all the files needed to change alignments ect. I assume. I am not pro at GUI ect. I can litterally learn stuff instantly so mabye I can finish this soon. But I am making special fx's new animations and crazy new functions never thought possible. So I am crazy busy and very entertained.

Another look at the GUI should be availabe from www.evidyon.es it's a sourceforge page with the content. (Has a small screen that edits the config.ini file for fullscreen/window mode ect. (I want more) see above post (updated)

Saturday, February 12, 2011 - 01:55

Lol after realising what you where showing me, MOTION CAPTURE is the animation rigging. And well thats awsome since I can rigg a model in NOTIME with blender. I will be looking into this. Purhaps even try going to the extreme and implementing this as a convert to .ugh and youll see these on my models. Considering I can merge animations from this single file. This may let me rig and animate instantly once a single rigging is set. But its a long shot.

Question? do they use the same rigging for every motion capture? If so I think im going to explore this. I mean 2,500 animations is kinda like boggling my mind here.

Friday, February 11, 2011 - 19:48

Updated with new formats made by me in fragmotion. Heh I learn quickly.

Friday, February 11, 2011 - 00:20

Ah ya I just made a slot for a treasure chest, now I need a rigged animated chest, and just when my middle mouse button broke :/ eep lol.  Also the test server got a lil update. Was tinkering last night and I fell asleep if anyone was trying to get on lol.

p.s. I made the chest myself since I found time. Then released it to OGA.ORG as a rigged/animated .blend, but unfortunatly I cannot use blender made .x animations since there not compatable with the animated compiler. The animations I need are .ugh or Fragmotion exported to .x with merged animations. Fragmotion animations when exporting them to .x need to be exported with the Write all frames option selected. Make 2 animations with 1 set as closed and another animation that is open.

Friday, February 11, 2011 - 00:05

Well then vurtualization is what he meant. Anyway I am updating the post. Need a rigged animated treasure chest!

 

Update: I animated the treasurechest.blend and submited it to oga.org, I need a fragmotion user to animate for me, or teach me what I need to do. I am planning on learning fragmotion now for animations within my engine. Fragmotion animations when exporting them to .x need to be exported with the Write all frames option selected.

Thursday, February 10, 2011 - 23:17

now lets see if i did this right. lol back to edit it probly

Thursday, February 10, 2011 - 04:20

Yes under some kind of virtual system that allows linux to run a windows operating system. I meant that you can edit the source files on it doing this also. By edit source I mean create areas ect ect. So basically running what could be called a shell of windows in linux gives you freedom to create a game with this source. :) Hope that explains it better.

Wednesday, February 9, 2011 - 21:05

Cool text is used in the image already hence the flame set words. Webpage concept will be a large demon holding the entire page as the background. Hopefully this will meet the requirements of the visually astetic. Night Demon Model from 2.50+ will be mapped to the background of the page. Thanks for asking me to work on it. When you did I thought of what I could make and use for the new image.

 

There is a large amount of OGA.ORG models I cannot add to my project that I have tried. I am using blender 2.49b and exporting to .x format, I am having some problems with assigned textures not being active as a meterial I believe.

To understand what I mean compare: Netted Jar model+texture=perfect - Zepplin model(texture settings diff then netted jar). And another type is (Dims'abretrarium) looks like they just made square and put a image to always face cam, I saw a sq  with large black corners around his texture, I was depressed after that since I liked them but they where made from square models not even the shape of the model previewed. All found here in OGA.ORG

:)

Wednesday, February 9, 2011 - 17:57

Well linux users can shell windows on there system and run this program. It works on linux to include server compiling, editing and everything else. As stated by the engine creator, Linux users just need to shell windows to complete it.

I don't use linux but there where poeple who designed parts of evidyon with it so what is being talked about is not true. All linux users can shell windows, all linux users can compile run and edit all source files. As pointed out by engine creator.

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