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Tuesday, January 29, 2019 - 19:24

I think a good way to do this might be to:

Create the surface Textures for the planets, then wrap the image to a sphere, gimp does this rather easily. Though if not done correctly it may be flat. If you want to hop on my discord it would make putting together a plan abit easier.

Tuesday, January 29, 2019 - 16:46

I would really appreciate any assistance that could be given, I am attempting it myself but It appears I need to hit some tutorials up for a while and go at it again. Anyone know a decent set of flash based tutorials I can eat up?

Wednesday, March 23, 2011 - 16:58

:D is it possible for GNU/GPL 3? pretty please :D

Saturday, March 19, 2011 - 15:58

Hello is it possible to get this release in GNU/GPL 3?

Saturday, March 12, 2011 - 00:21

Well if I have to use the large file I will since it sounds good. But you think its possible to make a few sound loops outa this? That way I can use the different peices in different areas. Let me know if your willing to do this for me. Thanks again.

Friday, March 11, 2011 - 13:47

guess what...on the right side of my world is a large swamp now blessed with swamp sounds :D. IF! you can convert this to .wav for me tyvm. its engine specific

Tuesday, February 22, 2011 - 04:00

Hey now it's not really rigged. Nice work don't get me wrong but its a static...

Monday, February 21, 2011 - 18:11

Heh since I know nothing about it I guess I will go read up on that. Was just trying to be helpfull. :D

Monday, February 21, 2011 - 13:58

Well yes I understand what you mean. But artwork is being created here imporperly aswell. Most the art I can't use. Some reasons for this is what I like to call fake texturing (a cube with a picture on it). Unusable sound formats. Rigged models not actually being rigged for animation or anything else for that matter. Like the low poly barb model here. Nice detail, nice texture, model vertices are jumbled together to the point it would take a few hours to seperate just the arms from the torso for rigging it. I am not saying I can't do this or won't I am just here saying NOT everyone is going to use artwork that takes 5 hours to prep.

Most developers that don't wish to spend countless hours learning systems for each type of model, converting files, preping for rigging, then finally able to animate it, then enter it into the game they probly just leave. The process goes very slow and so I feel if we simply gave more common formats and confided a standerd when creating models our artwork will be used more.

For example we could put up a How to create Models section up somewhere with tutorials for how to properley texture and rigg models. Ways to pose them for others to rigg. And we should probly make it mandatory for them to label textured or not.

Monday, February 21, 2011 - 01:51

just entered this and other art into my game, added some special fx and walla the R Pulse 104-Rifle now a functioning weapon for my fantasy midevil meets sci-fi fantasy. :D

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