The whole licensing thing is very confusing to me so I was hoping someone could clarify it for me.
1- I want to use LPC Universal Sprite in my game development, is this allowed?
2- What if I use the LPC Universal Sprite as a reference to create my own 2D sprites, it may look a little similar but I would modify it and add extra things to it, what will it mean then? Will it still belong to them or be counted as a new artwork?
First of all I hope this is the correct pla e to ask my question, due to an college assignment I have to develop a game with libgdx the atari 2600 classic combat.
I already found a good looking spritesheet but don't know which software to use to edit the spritesheet i found a few like piskel but it didn't really help me out can anyone recommend one?
I'm Seth. I'm a french programmer, working on game maker. I'm looking for a 2D artist to team up with me.
I'm available every day after 19h (french time). I'm out of inspiration for the moment, working alone is not good :). I'm ready to make free/paid games seriously or just for fun ;)
I'm new here and of course I'm looking to get my feet wet making a simple game and pixal art. I was messing around with some pixal art and was hoping to get some advice. I am trying to figure out how to size the images/objects. I believe the standard sprite size for an NPC is 32. I was playing around with Graphics Gale and Photoshop. Below is my first attempt and would love to get any feedback. Once I'm done I plan on uploading what I create. Thanks for the help!
So I'm making a game and I'm not exactly a 10/10 artist so if you could animate a L R U P and idle animation that would be great. If I ever finish it you would be in the credits. Do note that this is a little test just to see if animation works well for my game.
Notes: I need frame by frame images so every frame as a pic PNG/jpg format please.