I'm making a tileset simulating the limitations of the NES for sandbox games, but I need feedback. What tiles should I add? Am I ignoring any limitations? Does it look good?
I am an illustrator currently looking for work. I specialize in background and character design, which I've done for a number of studios in the animation industry such as Cartoon Network and Titmouse. I am open to both games and animation alongside any other projects that you may have in mind.
I'll soon be looking for someone to create bubbly, cartoon-esque assets for a game of mine (mostly just simple rotating food and that such) and was wondering how I can ensure that all assets fit the same style.
We are a team of 2 members developing our first indie game, it's a turn based gacha game for mobile, with voxeled/minecraft style for its monsters
If you are not familiar with gacha games, basically gachas are "collectable" monsters games, for example you have to summon monsters with different abilities to build an optimal team for the levels needed.
I'm looking for basic poses. I have this character for concept art and am looking to have this character iterated into several into several poses or a simple concept drawing of it.