So I'm thinking about creating some assets in Chasersgaming's low res syle for a possible upcoming game, and I was wondering if there was a way to create a color pallete by putting his assets through a program. I've looked around and can't find anything like that online, anyone know of something like that?
I remember seeing a website in 2014/2015 about a Fallout/Wasteland clone. The project was abandoned and the developers said that they would transfer all game assets to OGA. Does anyone else remember this game? Here's what I vaguely remember:
The domain name was hyphenated (*-rpg ?), the TLD was german (.de) (?) Not sure at all but it's all I remember.
The website had screenshots of the game. Art was isometric. Many weapon icons had been completed when the game was abandoned.
Okay, so normally I'd just report this and move on, but itch.io has done NOTHING when I've reported this guy, so I'm hoping that by getting some backup maybe something will happen.
I am working on a mod for a very old isometric RPG named "Siege of Avalon". That game had a very cool inventory system that made characters very customizable for the time. Basically, every piece of clothing / armor was put on a separate layer.
I'm working on an open-source space trader game. It takes place in a large procedurally generated universe, and I'd love to have lots of procedurally generated characters to interact with.
Today I stuck my head into the labyrinthine depths of DeviantArt. There I stumbled across a couple of free-as-in-beerdom tilesets of pretty good quality which look like they might be original work. However, the conditions are "no commercial use" which doesn't appear to be compatible with any of the licenses allowed on OGA. Also, I don't currently have a DA account in order to ask her if her work could be reposted here.
Here they are, if you want to check them out yourself:
I know that is a weird topic title, but I have no idea how to clarify...
Basically, I want to reboot an old RTS project I was working on. It used a 'Dune II - Battle For Arrakis' tileset terrain map format, that stores each tile as an ASCII character, and also automatically forms the terrain sets, as so:-