I know that is a weird topic title, but I have no idea how to clarify...
Basically, I want to reboot an old RTS project I was working on. It used a 'Dune II - Battle For Arrakis' tileset terrain map format, that stores each tile as an ASCII character, and also automatically forms the terrain sets, as so:-
I've looked through his profile, and I don't recognize anything the way I did the Zoria tileset, but in less than a month he's posted a bunch of stuff. A few days ago I saw another upload from this site that someone was being charging for. Luckily someone already linked here in the comments.
render it as 32 * 32 pixels. Is this still the same project, or is it 2 different ones? how should i license a 32 * 32 file? and when does Theseus 'ship cease to be Theseus' ship?
Mini Micro and OGA have always had a close relationship (some OGA art ships with Mini Micro, some art created for Mini Micro is shared here on OGA, and y'all have helped me with encouragement and advice throughout). So I thought I would share news of the upcoming Mini Micro Game Jam!
We are working on a small open world rpg. It's just a project we like to occupy ourselves in our free time and we are combining assets with homemade objects. However we are working on a very small and simple town and I just don't like the look of it in general. But staring at it all the time makes you blind for flaws. So what is the first thing that comes in mind, which you would change if you could.
I am new to game development and I started using some game assets in my HTML5 games which require attribution. Can someone please tell me where to add the attribution notes/links. Obviously I cannot put attribution in the game itslef because it will mess up the game. Is it ok to put up a web page on the same website where the games are hosted for attribution and list all the credits.
I have recently started work on a game, and as I'm new to pixel art I'm wondering what program to use for editing tilesets and creating new tiles. I made a recolor of the tower piece from the main atlas in Piskel, but when I tried to shrink down the tileset to an appropriate size I couldn't figure it out. Got any tips?
Hello i found this software that's called bosca ceoil https://boscaceoil.net/ and i wanted to know if the music i make with this software is cc0 , i haven't found writed anywhere where it says that music created with bosca ceoil is cc0
Just download the "self hosted" version of your choice and install it on your server to allow ruffle engine to run. more details about ruffle can be found at their website.