General Discussion

Discuss anything that relates to art and free/open source game development here.

bart's picture

[IMPORTANT] Forum rules clarification

There's something I'm seeing on the forums (and occasionally in the IRC channel) that really needs to be nipped in the bud.

While the OGA archive will always require that people post libre (open) licensed works, the OGA forums and IRC channel are meant for anyone who wants to talk about games or game art.  This includes artists and indie developers who don't want to release their works under open licenses.

Cawfeecrow's picture

Derivative works of Free characters?

Hello.

I am planning (or at least, would like to) create a couple of sprites depicting  a non-OGA (but still freely licensed, CC0/public domain, to be exact)  character. Considering OGA's policies about good will to authors, I was wondering if this would be alright?

Thanks for reading.

Project Ideas feedback

Hi For my college coursework I have to model an environment based of an steampunk theme these where my ideas of scenes. I did really quick sketches so I could get to later parts of the project e.g more research and planning. (that's why there really bad lol). But Id like any feedback on the ideas and tips on workflow for them Thanks.

Assets et conseils pour jeu de course 2 D inspiré d'Abidjan

 

🔹 Titre du sujet :

 

Assets et conseils pour jeu de course 2D inspiré d’Abidjan

 

 

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🔹 Message :

 

Bonjour à tous ! 👋

 

Je travaille sur un jeu de course 2D inspiré des routes d’Abidjan, intitulé “Fast & Furious Abidjan”. 🚗💨

 

Le concept :

 

Course sur les routes de Yopougon, Cocody, Adjamé, etc.

 

Obstacles : taxis, gbakas, trous, police

 

Bonus : garba (boost), alloco (+1 vie), essence (+distance)

 

Cawfeecrow's picture

Free (as in freedom) fantasy/sci-fi species

(Apologies if the structuring of this post is awkward. I needed to find a way to stuff all the context that led to my idea)

Hello all,

 

I need help with rendering and shaders in Blender.

When I apply a texture to render in Blender, it looks like this:

 

I downloaded a .blend file from some people, and when I place my texture inside this .blend file, it looks like this:

 

Drummyfish's picture

OK to extract assets from FREE-licensed screenshots of proprietary games?

I once asked something similar here but it's a long time ago, this is a little different. Some developers free-license a few screenshots of their games, for example Legend of Grimrock (one of my favorite games BTW, before I stopped playing proprietary games):

https://commons.wikimedia.org/wiki/Category:Screenshots_of_Legend_of_Gri...

Cawfeecrow's picture

Public domain anime sprite maker

Hello all,

I apologize if this has already been posted here, but while I was drifting along the tides of the internet, I found something quite interesting.

hecko's picture

Big 3D libraries I haven't reposted to OGA for various reasons

In an ideal world, I'd post them properly, but I think it's better for them to be at least referenced here than for me to never get around to doing the former.

- Loy's Goodies - CC0, made using Blockbench (low-poly modeling software usually used for Minecraft); I've been putting it off for months because the conversion process isn't trivial, especially when it comes to rigging

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