General Discussion

Discuss anything that relates to art and free/open source game development here.

vitalezzz's picture

AI tools in music

Hi. I have a question regarding AI usage.

Say for example I use it to generate a chord progression and then I recreate it from scratch in my software with some tweaks and build more upon it. How is such music going to be classified? What kind of license is it going to be? Will I have to declare that the AI was used to generate that progression?

Bump'n Todd's picture

The advent of AI music

I think it's time to broach the topic of artificial intelligence being used in music production. New technologies are emerging that allow people to generate entire musical tracks using nothing more than a simple prompt and the click of a button. Although one might doubt the power of this seemingly simple process, modern AI is actually capable of creating very compelling music. I believe there are many issues to discuss surrounding this new technology.

inog's picture

Game Jam - Team Matching Program

Hi everyone!

In preparation for the next game jam, I wanted to make an option for people looking for a team who may not personally know others experienced/interested in game development. For this, I made a Google Form you can use to sign up to be matched with others with similar interests before the jam starts. It is completely optional, but I think it should work really well especially for beginners who may benefit from working with other, experienced game developers.

AI for spritesheet generation?

I tried several AI text-to-image tools, but as of now none is yet able to cope with spritesheets, they create random, inconsistent  frames.

Does it exist any specific AI tool trained on spritesheets?

 

 

spritesheet generator with custom head

Which is the most recent version/variant of Spritesheet Character Generator

And does it exist a version supporting uploading of custom images for head? I don't like the ball-shaped head, and I see that AI text-to-image can generate quite good pixel-art head.

Which are the official specifications for "hed features" positions?

blue_prawn's picture

game of the month

https://github.com/masonblier/hex-formation

An html5-game, a tower-defense,

there are no direct link to a github pages, but the download is worth it,

you can 'git clone' it, if you have access to a console, or download each individual file,

the reasult is as good, as the source code.

 

I thought it finishes too quiclly, so I added some more waves:

 

Best practices on crediting a large amount of assets?

Looking through https://wiki.creativecommons.org/wiki/Recommended_practices_for_attribution I wonder what are the best practices to credit a large number of assets. By large number I mean 2000+ items used under CC0, CC-BY(-SA) and similar licenses in a computer game, with most of those 2000 originating from very few authors, maybe a dozen total. This includes every UI image, every in-game asset be it textures of walls or monsters, every sound, every music track, every single bit.

Umplix's picture

What is your preferred software for creating character textures?

I know it depends on the model, for example, a voxel model would use a pixelated texture, but I mean a higher-poly model, such as a character.

Blender has a Texture Painting mode, but I would think there are better programs for this specifically.

Advertising

A straightforward question, not much to add to it.
How you promote your successful games? Which chanels do you use? Any tips or insights would be greatly appreciated!

Pages