Environment for that - microStudio. Maybe you heard about that, maybe not. This is a free online/offline ide with microscript for coding as primary language and support for javascript, lua and python.
I just wanted to ask, will it be safe to change licenses on my uploads from CC-BY 4.0 to CC0? Can it cause any issues for people who are currently using anything made by me in their projects?
I am creating a game, and while I can create pretty good 16x16 or 32x32 sprites, I do not have enough lifetimes to generate what I need, nor the money to pay an army to do so. Big game companies can do this, but not me.
I am also a computer scientist, and am very familiar with AI art generation and neural networks.
What I would like to do is to see if it is possible to train an stable diffusion (a specific AI image generation neural network) to convert a provided artwork into appropriate sprites.
Back in the day of 8-bit graphics and color palettes, it used to be fairly common to see tilesets where the water or lava cycled through a simple animation. It actually did this by changing the colors in the color palette.
I want to write a blog post about this technique (and how you could adapt it to modern systems that don't use a color palette), but I'm struggling to find any such animated (or animatable) tile sets. Or even any clear examples of the technique in games of yore.
This isn't breaking news (it happened 2 years ago), but I feel it's worth sharing this absolute treasure trove for those who aren't aware. I only found out through a Godot asset pack (note: it's only the characters and effects).
Attached are a few random samples. Probably worth organizing and uploading to OGA proper, though I don't know if I'll be the one to do it.
I'm June Ravenmoon, an artist for the open-source racing simulation Speed Dreams.
We've been in the process of reworking many assets to be in proper compliance with Free Art License (FAL) and/or CC-BY 4.0 licensing terms, and I have a fairly large batch (a few dozen and growing) of FAL-compliant ficional brand logotypes that other game developers may find useful for populating their worlds (like sponsor logos on vehicle skins/liveries, billboards in urban or racetrack environments, etc).
Hi. First, as the co-developer of an upcoming browser game, I want to thank all artists who have submitted art to OGA, particularly those whose works we'll be using in our game. (We'll give everyone credit, even the authors of CC0 licensed works.) Second, a question about the copyright/attribution notice when submitting art to OGA, since we have commissioned some artists to create art for us, which we'd like to share here. Is the format "By [credit], commissioned by Versatiley." acceptable? Where [credit] will be either a name/nick or "anonymous".
I'm making my first game and having trouble finding boss pics that are animated or have poses, for like attacks, health stages, etc. Are there any on here or is there a certain thing to seach for?
Hi, You're talking about NFTs as if everyone would know what it means, but maybe you could explain this acronym?
What Google gives me as an answer doesn't seem to match:
"L'acronyme NFT signifie non fungible token, ou jeton non fongible en français. Il diffère donc d'un jeton fongible. Ainsi, une unité de bitcoin est interchangeable avec une autre unité de bitcoin, au même titre qu'une pièce d'un euro s'échange avec une autre pièce d'un euro."
It seems to be something related to bitcoin, but not related to graphics?
One thing that plagues me when it comes to downloading CC BY assets, or prospecting to buy commercially available assets is: how I know when the players of my game have a right to screenshot and display screenshots of my game.
If I make a game with CC BY assets then does everybody who makes screenshots or game footage with those assets visible have to credit the asset author?
If I buy a licence to assets that say "no sublicences" then does that mean that I can't give people a licence to use their screenshots?