I love Gimp and I use it for basically everything, but whenever I want to make anything game (=pixel art) related, I always lacked the most basic tools like - "how will this look as a tile?", "how will this look as an animation?" or simply exporting tilesets and spritesheets. A great plugin tilemancer solved some of these issues, but I needed more - like JSON annotations for my spritesheets so I don't have to reprogram my whole game when I change a number of frames within an animation.
As of now, all of my resources that I submitted are considered Alphas, further versions will not be on here and will be copyrighted and missing and old versions will be MIT-oriented only with no other licenses with it until my death, where they will be Public Domain in the same order.
Hi. A couple years ago, I downloaded some pixelart assets and forgot to save a link. I have looked through OGA a couple times, but have not found the source. I used the fire in a game and would like to give the artist credit. Here's the image.
Sorry if this is a completely dumb idea. I sorta want to collect different objects based on shapes. Such as doors, windows and building structure parts from images of items being sold. I wasn't sure if this goes entirely against copy rights or not. As they are just images of structural products. Which is technically not online already as art. If that wouldn't be a problem not sure how licensing would work though. I really don't have much good ideas. If they were a collection and pretty common looks would that make it more okay?
I've been saying I was going to do a video tutorial on coding, so that's what I'm doing. I was wondering, though, as my channel is more for beginners, if I could mention this site so they can grab assets?
please excuse this rookie question, but I have been trying for almost a week to solve this and could not find anything on the web:
A lot of assets here use the blend-format with an additional png-file. What is the best way to convert this into e.g. an OBJ for use with javascript (three.js)?
I installed blender and tried to export it, but then the texture is always missing. There must be an easy way to this!?
If you are a 3D modeler+animator, we'd like to invite you to participate in the Art Future digital art festival we are organizing in location-based augmented reality in the city of Zagreb, Croatia. This is a cool opportunity to present or even see your art in an AR setting in a classical European city. This year's themes are ecology, regeneration and green living.
If you are interested in contributing your artwork, please read through the guidelines here: