If you've been around OGA for while, you may remember that we ran ads briefly in the past. The ads were through google adsense, and once I filtered out all of the skeezy ones, revenue dropped to about 60 cents per day. I figured it wasn't worth $20/month to have an ugly ad up on the main page, so I took it down.
Let me preface by saying that I think the GPL is a great license, and copyleft is an interesting concept for building community art.
Usually when I release art I choose CC-BY-SA as the license. I'm starting to question whether that's practical for several reasons.
First, I assume many projects have to just ignore CC-BY-SA art when browsing OGA. Many of our personal FLOSS games have CC-BY-SA art, but outside of our circles it's probably not very common.
This is a somewhat playable version of the game, really early, pre-alpha developer preview. Hotseat only, lacking a lot of creatures, animations and polishing. Don't expect too much, anyway, we're happy to be breaking the ice gameplay coding wise ;-)
A few days ago, Nooskewl Games released Monster RPG 2 under the Give It Your Own License, License (which lets you re-license their works under any licence). You can download the source, which includes the assets, but it's >200 megabytes and the assets are scattered across different folders.
I thought I could contribute to the community by uploading some of the assets to this website, but I've never done that before and I wanted to check with you folks first:
Open-source turn-based strategy game UFO: Alien Invasion is in the running to be named SourceForge's December Project of the Month. The poll closes in a day and we're not far behind the leaders (11%, 23 votes).
You need a Twitter account to vote, which has put a big dampener on our support. But if you've got an account please go and vote for us.
I use assets off this site for my small learning projects all the time. However, I feel guilty as I have nothing to give you all back in return. I work mainly in Unity3D and would be happy to give out fully functional prefabs, game code, or anything that people will find useful.
I was thinking the format to these contributions would be the prefab/scripts/etc. zipped up with a write up about what each prefab/object is and then link to the source code repository (probably github or gist) where you can get the latest if you want it.