This is my very first post here, so first of all I think I should introduce myself. My name is Fernando Bevilacqua, I am a Computer Science professor and indie game developer. I run a site about game development called As3GameGears.com, which is aimed at helping other indie game devs out there like me. I think OpenGameArt is a great place for game developers, thank you all for that!
Hey guys, I'm new here and even though I don't think I'm good enough to enter the LPC coder's contest just yet I thought I'd help out the guys who are by sharing an engine created by a friend named Spodi with help of the community. www.NetGore.com
The engine is called NetGore and if you haven't heard of it you should check it out! I'll quote the description below, enjoy ^^
I came up with this idea, and I thought it sounded fun.
Make a site similar to armorgames or addictinggames or what have you. Make games that are opensource, and create videos showing people how to alter the games we make. We'd also have the option to let game developers publish their derivative works to our site and get payments for their works ((if game == browser+game, ads that you all love; else game == download+game, small cut of sales; else game == pay+to+win chunk of coin from players in developer related worlds)).
Hi all, I'm looking if somebody knows how to compile DNT. I downloaded via git and saw this readme.
1) Source-Code Distribution
a) LINUX, BSD, *NIX
To "install" DNT, decompact the tar.bz2, go to the directory "dnt", run ./configure , run "make" and, optionally, "make install".
Example:
farrer@anamabeka:~/$ tar -xvjf dnt.tar.bz2 farrer@anamabeka:~/$ cd dnt farrer@anamabeka:~/dnt/$ ./configure farrer@anamabeka:~/dnt/$ make farrer@anamabeka:~/dnt/$ sudo make install
I've recently started an indie game company after working for years doing terrible and tedious programming work, and I owe a lot to the open source community, from allowing me to learn from their code, use their art, etc.
We are making commercial games, but I want to balance it out by still providing back to the community by providing all of our assets as open source, including our code, art, music, etc. but my partners think that this is being too trusting to people.
So I started using tiled to put together a water garden using some of the tiles already on http://lpc.opengameart.org/static/lpc-style-guide/assets.html, and had great fun doing it. But I immediately realized a problem -- how am I going to keep track of which tiles I used where so I can provide proper attribution in the finished project?
I have only just started creating art and building them into just a simple game. Ive seen how knowledgable you guys are around here so could I get some tips on this character/model that is here. Just a rough sketch and im not complety sure what the best way would be to refine it to look like a legitimate attempt for a creation.