Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content. You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.
Depends on your interpretation of "zombie". If it was human at one point and has become monstrous and lost its mind, that's enough to qualify for some definitions of the term. This one looks like it may have mutated due to exposure to something (dark magic, radiation, a virus, etc). I think it's fair to call this a zombie. :)
Hello Anonymous. :)
Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content. You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.
This is an awesome example of how art we can evolve art collaboratively (not to mention excellent in its own right). Keep it up! :)
1. I can't replicate this in Chrome. Can you post your browser version and OS, along with a link to a page where this is happening?
2. Good idea. Honestly, that's what it should have been doing all along... looks like it was an oversight on my part. Done.
3. Good idea. I'll try to implement it when there's time.
Excellent, as always. :)
I've added this to the game-ready 3d models collection.
Bart
Depends on your interpretation of "zombie". If it was human at one point and has become monstrous and lost its mind, that's enough to qualify for some definitions of the term. This one looks like it may have mutated due to exposure to something (dark magic, radiation, a virus, etc). I think it's fair to call this a zombie. :)
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This is awesome, thanks! :)
I like it! :)
Wow, this set is amazing. :)
Keep an eye on this drupal module:
http://drupal.org/project/openid_selector
When it's hits release status, I'll try to work it into the UI. Until then, I'm not coding it myself. :)
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