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Thursday, December 29, 2011 - 14:40

Hello Anonymous. :)

Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content.  You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.

 

Wednesday, December 28, 2011 - 18:35

This is an awesome example of how art we can evolve art collaboratively (not to mention excellent in its own right).  Keep it up! :)

 

 

Tuesday, December 27, 2011 - 17:13

1. I can't replicate this in Chrome.  Can you post your browser version and OS, along with a link to a page where this is happening?

2. Good idea.  Honestly, that's what it should have been doing all along...  looks like it was an oversight on my part.  Done.

3. Good idea.  I'll try to implement it when there's time.

Thursday, December 22, 2011 - 13:51

Excellent, as always. :)

I've added this to the game-ready 3d models collection.

Bart

 

Thursday, December 22, 2011 - 04:28

Depends on your interpretation of "zombie".  If it was human at one point and has become monstrous and lost its mind, that's enough to qualify for some definitions of the term.  This one looks like it may have mutated due to exposure to something (dark magic, radiation, a virus, etc).  I think it's fair to call this a zombie. :)

 

Wednesday, December 21, 2011 - 16:30

Comments on this blog entry have been disabled to keep them all in one place.  Please go to the blog entry and reply there:

http://freegamer.blogspot.com/2011/12/why-we-need-better-copyleft-for-ar...

Monday, December 19, 2011 - 16:22

This is awesome, thanks! :)

 

Thursday, December 8, 2011 - 00:54

I like it! :)

 

Thursday, December 8, 2011 - 00:51

Wow, this set is amazing. :)

 

 

Wednesday, December 7, 2011 - 15:17

Keep an eye on this drupal module:

http://drupal.org/project/openid_selector

When it's hits release status, I'll try to work it into the UI.  Until then, I'm not coding it myself. :)

 

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