Okay, if in the qrpgedit and qrpgengine directories there are any files called ending with .pro.user or .pro.user*, delete them and try again. If that doesn't work, I'm not quite sure what to tell you. Nowhere in my .pro files am I specifying anything about /lib64. The only thing I'm thinking is that maybe a .pro.user file got committed when it shouldn't and qtcreator is paying attention to that when it shouldn't be.
In fact, when I grep for lib64, it does show up in .pro.user.
Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content. You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.
Okay, if in the qrpgedit and qrpgengine directories there are any files called ending with .pro.user or .pro.user*, delete them and try again. If that doesn't work, I'm not quite sure what to tell you. Nowhere in my .pro files am I specifying anything about /lib64. The only thing I'm thinking is that maybe a .pro.user file got committed when it shouldn't and qtcreator is paying attention to that when it shouldn't be.
In fact, when I grep for lib64, it does show up in .pro.user.
Bart
switch to the master branch with:
git checkout master
git merge origin/master
If you've made changes, you may need to do:
git reset --hard
before you switch branches.
Try manually deleting all the Makefiles before you build the project in qmake.
Also, switch back to the master branch. I've merged the qtquick branch in with it (although that won't make a difference here).
Honestly, I'm not sure how the idea that you needed to generate a Makefile to compile it in QtCreator got in there.
Here's what I would do (your mileage may vary):
When I compiled everything on windows, I didn't have to touch the makefiles. QtCreator generates them for you.
As for the warning, I get it too, and it doesn't affect my ability to compile the code.
It's there now. Check the forums list. :)
I suppose I could set up a forum for it. :)
Nice work! Thanks for submitting. :)
Hello Anonymous. :)
Just a heads up, you might want to tweak your site a bit so that people can see what it's about without having to install silverlight, then they can make an educated decision as to whether it would be worth installing silverlight to experience your content. You'll find, I think, that OGA's userbase has a rather lower install rate for Silverlight than the rest of the population.
This is an awesome example of how art we can evolve art collaboratively (not to mention excellent in its own right). Keep it up! :)
1. I can't replicate this in Chrome. Can you post your browser version and OS, along with a link to a page where this is happening?
2. Good idea. Honestly, that's what it should have been doing all along... looks like it was an oversight on my part. Done.
3. Good idea. I'll try to implement it when there's time.
Pages