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Monday, October 31, 2011 - 17:44

@dime

Honestly?   Budget concerns. :)

32x32 tilesets take significantly more effort on the part of the artist.  We're talking four times as many pixels, so theoretically four times a much effort.  OGA spends several hundred dollars a month on art commissions, and the first thing we're focusing on is getting a set of 16x16 tiles that's as complete as possible.  The sets are worth more to people if they're complete and consistent, so it makes more sense to do it this way rather than mixing in 32x32 stuff as well.  I wouldn't rule out doing 32x32 later, though.

Bart

 

Thursday, October 27, 2011 - 13:17

Yeah, I realized that after I posted it.  The spine is toward the back of the skull, so the neck should have been further back.  That's what I get for just drawing it without thinking about it. :)

Tuesday, October 25, 2011 - 19:02

I think these are better.

Tuesday, October 25, 2011 - 17:43

This one isn't all that great -- I fixed the eye in gimp, but at least this time I didn't have to redraw the chin after I drew the face, so that's something.

Tuesday, October 25, 2011 - 16:57

Taking the mask idea a bit further.  The top drawing is kind of crappy, but the bottom one isn't too bad.

Unfortunately, in the case of the bottom one, I still needed to make adjustments to the shape of the chin, but I left the guidelines in to hopefully give me a better concept of the 3d shape of the "mask".

Tuesday, October 25, 2011 - 10:36

 No need to ask.  Since the license is CC-BY, just credit the author. :)

Monday, October 24, 2011 - 19:51

I won't even look at the code -- I'll just compile it. :)

Monday, October 24, 2011 - 18:30

Here I'm experimenting with the idea of drawing the skull as a sphere and the face as kind of an oval-shaped mask.

 

Monday, October 24, 2011 - 13:23

Also:  In your demo release, please put the files inside a folder in the tar file so I don't uncompress them and have to manually delete a bunch of stuff from my home directory. :)

Also also: I'd prefer to compile myself than having to install 32-bit libraries on my 64-bit system.  Can you put up a source download for the demo?

Monday, October 24, 2011 - 13:18

Okay, first off, I love SC2, and provided the legal stuff is in place, I'd like to give this my full endorsement.

My question is this -- I know SC2 was released for free as the Ur Quan Masters (those of you reading this who haven't played UQM should go do it now!), but the art licensing wasn't truly open source (maybe it was noncommercial only or something?).  Do you guys have a license from Toys for Bob to make use of their IP?  If the license to the original art is CC-BY-NC or CC-BY-SA-NC, then you should be good to go.

(Edit: My question is answered below.  While the art isn't technically Libre, there are no licensing issues with this project.)

To everyone else:  If the licensing is in place, THIS IS AWESOME.  Help this guy out! :)

 

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