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Wednesday, November 2, 2011 - 20:57

If there are any official 16x16 OGA commissions missing from this set (or anything else that is of high quality and appropriate), please let me know.

Tuesday, November 1, 2011 - 15:46

I would have thought squeezing information into 16x16 pixels takes almost as much effort as creating it for 32x32 pixels. But yeah, not that I care too much. These 16x16 sets are growing on me. :)

Could be that it does.  Any pixel artists care to chime in with an opinion on 16x16 versus 32x32?

Tuesday, November 1, 2011 - 15:43

Wow, loving these!

 

 

Monday, October 31, 2011 - 17:44

@dime

Honestly?   Budget concerns. :)

32x32 tilesets take significantly more effort on the part of the artist.  We're talking four times as many pixels, so theoretically four times a much effort.  OGA spends several hundred dollars a month on art commissions, and the first thing we're focusing on is getting a set of 16x16 tiles that's as complete as possible.  The sets are worth more to people if they're complete and consistent, so it makes more sense to do it this way rather than mixing in 32x32 stuff as well.  I wouldn't rule out doing 32x32 later, though.

Bart

 

Thursday, October 27, 2011 - 13:17

Yeah, I realized that after I posted it.  The spine is toward the back of the skull, so the neck should have been further back.  That's what I get for just drawing it without thinking about it. :)

Tuesday, October 25, 2011 - 19:02

I think these are better.

Tuesday, October 25, 2011 - 17:43

This one isn't all that great -- I fixed the eye in gimp, but at least this time I didn't have to redraw the chin after I drew the face, so that's something.

Tuesday, October 25, 2011 - 16:57

Taking the mask idea a bit further.  The top drawing is kind of crappy, but the bottom one isn't too bad.

Unfortunately, in the case of the bottom one, I still needed to make adjustments to the shape of the chin, but I left the guidelines in to hopefully give me a better concept of the 3d shape of the "mask".

Tuesday, October 25, 2011 - 10:36

 No need to ask.  Since the license is CC-BY, just credit the author. :)

Monday, October 24, 2011 - 19:51

I won't even look at the code -- I'll just compile it. :)

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