You don't need to ask for permission for each asset you want to use.
Licenses on OGA allow you to use them in your project (commercial or non commercial) without asking for permission.
However you should respect the respective license of the artwork you use.
If your project is not GPL it might be better not to use assets with GPL license (unless you know the requirements for GPL licensed media). CC-BY-SA also requires some extra care.
OGA-BY and CC-BY can be used just by giving credit and a link. CC-0 is public domain
If you can prove that you created the asset before its artist created it and released under CC-0.
You can always copyright the version used in your game though, So no one can use that version. But they can still use the CC-0 version.
Thus if you want full control of something either create it yourself or pay someone to create it under your terms.
It is foolish to claim something that belongs to or freely accessible by everyone
You don't need to ask for permission for each asset you want to use.
Licenses on OGA allow you to use them in your project (commercial or non commercial) without asking for permission.
However you should respect the respective license of the artwork you use.
If your project is not GPL it might be better not to use assets with GPL license (unless you know the requirements for GPL licensed media). CC-BY-SA also requires some extra care.
OGA-BY and CC-BY can be used just by giving credit and a link. CC-0 is public domain
BY) You should give credit to the author
SA) As far as I know you have to provide only the asset that is CC-BY-SA free of charge. If you didn't modify it, you can point to the source.
You might want to fix your tags
also in these ones:
breakout-game-assets
labyrinth-game-assets
Author's site is no longer active. There is this user on OGA: http://opengameart.org/users/trak
I am not sure if he/she is the same person
His contact information from archive.org page of his site:
dr(rem00veTh1s)ognin on gmail
This is useful. Thank you
I think reactions like "tone it down a level people" helps nothing, just like comments like "neat".
Which puts us on the same boat of useless comments. It is unlikely to sink.
http://opengameart.org/forumtopic/uploading-other-authors-works
so nearly three months and not fixed
also this freaking spambot
Probably rubberduck is to blame for mentioning border
I do not know what the indie web world might be, but they should spend more time and browse through all the art. That is, if they value their work.
Even if search worked, you would be relying on words, titles and tags, not the actual content.
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