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Saturday, July 30, 2011 - 17:05

Hmm... looks like the grass and water tiles on OGA are different then the ones I have here from the flare git repo. That might explain why the water and grass colours are different.

 

<edit>

And the height of these tiles is also different, but not as much as your tiles.

</edit>

 

<edit2>

Colours are correct, height of the tiles is not.

</edit2>

Saturday, July 30, 2011 - 16:55

@Clint, are these different from the flare git repo?

Saturday, July 30, 2011 - 16:30

Still not ok.

Tile test 2

Left: Hight of the tiles is still wrong. To much transparant space below the tiles causes it to float. The stone tiles should fit in between the two grass parts.

Right: The water colour is still al bit off (the original water tiles are a bit more grey). There is also still a darker seam visible in the water part. @Clint, wouldn't it maybe be better idea to leave the water part out and render this tileset on a different layer (like with other placables)?

Wednesday, July 27, 2011 - 11:09

No road tileset yet, although I think for the short term I could use the bridge tileset (that is currently in development) to make a road.

I haven't looked at the tilesetdefs yet. I'll let you know if I need help with that when the time is right. I'm thinking of grabbing some OGA models and make tiles of that first. The map is still quite empty.

Wednesday, July 27, 2011 - 07:41

I agree with Anonymous, creating art can take quite some time (even the things you mention can take up a lot of time) and if there is no guarentee that your project will get somewhere or artists get something in return (read: paid commission) it will be quite difficult to get someone to help you.

On the other hand, OGA has a huge amount of art that can be used as placeholder art. Even joining other projects and implementing your ideas in there might be a better thing then to start from scratch.

And last, you only tell what you want others to do, not what YOU do within the project. Don't say that you will be the project leader managing everything and everyone, because I've seen a lot of projects going nowhere that were started by such people.

Tuesday, July 26, 2011 - 17:05

Is this engine developed specifically for RPG-type of games?

I see on the website that you have funding for development. That is quite rare, can you tell a bit more about that?

Tuesday, July 26, 2011 - 16:56

I've been watching this for some time. Although I never really played MtG (my wife and brother-in-law have played it in the past, my only experience is with "Blue Moon"), I find this quite interesting.

Focus seems to be on developing a web-based game, but I wonder if creating real cards wouldn't be better for project exposure (print a few hundred of them on some durable carton or plastic and leave them at public places (e.g. card/board game conventions)). The only problem for printing is that no card is really finished yet. Also a nice back would be needed (with the address of the website). Selling finished cards could also generate some small profit for creation of new cards (offer through a website where people can pick the cards they want to order).

Tuesday, July 26, 2011 - 16:33

Result in Tiled:

 

Usage test 1

Tuesday, July 26, 2011 - 16:27

Removing some of the transparent white below the image makes it better. However I also notice that the color of the water is different then the one from the grass-and-water-tiles tileset.

Tuesday, July 26, 2011 - 16:18

I used the command:

montage -background "transparent" -geometry 64x192 -tile 32x8 *.png output.png

to generate a sprite sheet (based on http://opengameart.org/content/just-view-questionsby-beginner), but I get seams in the map and alignment with the other tilesheets seem to be misaligned (to much transparent space below the tile?).

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