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Friday, November 11, 2011 - 00:44

I'm currently working on company/faction/corporation logos for Sci-Fi games, so I could give it a try this weekend. Do note that I'm not a good artist, so it will be a bit abstract. I hope that isn't a problem.

Related to your software, I see it is written in scala, are there bindings to other programming languages? I don't know of many games written in scala.

Thursday, November 10, 2011 - 00:42

Very nice.

Tuesday, November 8, 2011 - 15:42

Just donated 1 BTC!

Sunday, November 6, 2011 - 04:55

It's actually pirates that uphold the whole business model of those companies (read: free advertising).

Second, using ripped art is more of a problem then a solution to game developers that one day want to release their game into the wild (and don't have to withdraw it due to some threat of the owner), so it is basically ripped art is useless.

Third, yes, the artist got paid but that doesn't mean he could get fired or not hired again for a new project. The artist (and co workers) are the first in line of becoming jobless, not their capitalist boss.

Fourth, investment is not the same as speculation. You are mixing them. I can't think of any speculation in the gaming business.

Friday, October 28, 2011 - 00:37

TES does this in a nice way, you actually train the skills that your character USES. Morrowind did this IMHO in a good way. Balance of Oblivion is not so good, so you could get wrong paths in there (but that was mainly due to auto leveling of enemies, e.g. raising bartering makes enemies stronger).

Monday, October 24, 2011 - 10:50

Normally human cleric/monk type of characters. Strong with hand-to-hand and melee combat combined with (divine) magic casting. If there is some alchemy /potion making feature in game I also make extended use of that.

Saturday, October 1, 2011 - 17:28

I already thought you meant species, but I thought it would be fun to take a pull on the races idea as well, feel free to mix in some of the ideas I mentioned in your plans. If you don't plan to use humans, don't include them. Just make sure the protagonist isn't too "alien", people playing the game want a character they can relate to.

So, the emperor and the protagonist (=gamer) are from the Tanian species?
For the world, it would not matter for the diversity in species to use the whole world or only a continent (the elder scrolls show that a continent works just as well). So I would personally go for a continent (easier to enlarge the world when needed).

Friday, September 30, 2011 - 15:41

Many games have multiple paths (not only Mass Effect, although the renegade and paragon are not per se good vs evil, but more like talk first fight later vs. fight first talk later), but in many games the "evil" path is just a lesser good path.

Did you already have thoughts about the "races"? Races points to different races of humans (Asian, Negroid, Arian, etc.). This might give problems with many people (one race fighting an other). One way to prevent such things is to have the story that people got split due to some event, causing them to evolve in a different race. You can then come up with some nice things:

Remember Morrowind, where the game world contained a huge magic wall around Dagoth Uhr (with Ghost Gate as the only entrance). Lets say one of the countries had a major magical accident, where the land and the humans that inhabit it got exposed to it. There would then a similar magic wall placed around the land to prevent the magical exposure (corruption?) from spreading. The people also look different due to the magical influence (details to be worked out).

Second idea for a race. People that live already for centuries below ground. Due to this their vision has diminished a lot (some even don't have eyes any more) and to surface people they are often uglier and smaller. Some have evolved gills to breath in water filled caves. They don't know magic (but would accept it to some extend) and their society accepts slavery from captured surface humans (to do harder/tougher work for them).

Third idea for a race is set on an island that experienced an UFO crash. The aliens brought technology to the island and those humans excelled in adapting the technology for their benefits. Due to their strong belief in technology they strongly reject magic (it is forbidden for them to use it). Due to the technology the people were able to breed in some features of the aliens in their species, causing them to give a slight different appearance.

I have a few more ideas, but for now this is it.

I hope you can use them in one way or another.

Friday, September 30, 2011 - 01:48

You could make it less linear by staying at the emperors side when you "find things out" (he more or less tries to bribe and corrupt you), seeing the effect on the changing world due to your actions. From time to time you get a chance to correct things (as far as the story allows) and switch to the other side (against the emperor, the other six races will most likely cooperate to some extend to fight the emperor), but getting also more difficult to be accepted by the other side as the game progresses.

Dying at the end could also be determined on choices throughout the game, giving the possibility of multiple endings. From dying (not linked to be on any side) to ending as a homeless beggar to a hero or king of a country (in case the king dies, you survive and you have a high loyalty for the country).

Friday, September 30, 2011 - 01:36

Would be nice to have a collection of blends where the knight has different poses, or different types of statues (wizard, dragon, etc.) The pedestal itself might even be useful.

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