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Monday, July 25, 2011 - 14:03

Could be useful as reference work.

Sunday, July 24, 2011 - 15:08

Here is an update:

  • River banks are finsihed.
  • Reduced map size.
  • Placed some houses (5 different ones atm, copied a few times).
  • Some of the houses are on the wrong layer, so I'll have to move them.

 Shrouded fields map 24 July 2011

 

 

Sunday, July 24, 2011 - 14:50

@Clint Bellanger, do you have any comments/feedback?

I think it looks great. I'm more than happy with it. If Clint is also satisfied with the result, go on and render the tiles.

BTW, I've send you a message, did you get it?

Sunday, July 24, 2011 - 13:03

A newer version of this is used in a procedural generation script of generating ship models:

http://www.entoforms.com/2011/06/29/ship-ahoy-man-if-only-that-sounded-c...

Sunday, July 24, 2011 - 11:50

Are these already the rendered tiles? Or are the screenshots in blender?

Anyway, this is very nice.

Saturday, July 23, 2011 - 06:52

svg should open just fine in firefox. Also, for long term usabillity I think its better to have a svg then a png. Make a png from it is just an easy task to do.

Saturday, July 23, 2011 - 01:54

Sweet! Looking at them already gives me ideas about how a castle tile map would look like. ;)

Thursday, July 21, 2011 - 16:33

Thank you for the update.

Tuesday, July 19, 2011 - 13:40

This already looks great! One more idea, if you're going to make additional stuff, is maybe to add a tile with a gate on the bridge. I'm not sure on the crossroads, are there any real bridges that have crossroads on them?

Tuesday, July 19, 2011 - 12:37

There is one annoying bug. Pressing escape gives you a menu to go back to the main menu, but pressing escape again quits the game (instead of going back to the game)... hit by this two times now (and no save option as far I can see).

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